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Ambient is too bright when opening a scene for the first time on standalone
Steps to repro:1. Open the attached project (NewTest.zip)2. Bake the lightmap (do not change settings)3. Build it (tested on windows... Read more
[Standalone] system and rendering resolution issues in Display API
On Win Standalone these variables don't return any value:Display.renderingHeightDisplay.renderingWidthDisplay.systemHeightDisplay.sy... Read more
[UI] "OnPointerEnter" event fires extra times when right clicking or mid...
To reproduce this issue: 1. Open the attached project2. Open 'Scene'3. It has a button and a script which calls 'OnPointerEnter' eve... Read more
The download assistant thinks 2TB+ free space is not enough for installing
The new download assistant doesn't work if you offer 2TB+ free space, thinking that there is not enough space Read more
Crash when activating licenses
1. open unity when without license file present2. paste a license into activation window and hit enter Crash 3. have unity open and ... Read more
5.0 devices don't open non-dev build apps
If you try to open a non-development build on Android 5.0, the app immeadiately minimizes. If you try to reopen it from recent apps,... Read more
Loading texture from OnApplicationPause(false) results in a black texture.
When a texture is loaded in an event of resuming application it results in being black. Read more
Galaxy Tab 3 has some black screen when rotated out of original position
Galaxy Tab3 has part of its screen black when rotated Read more
[EventSystem] When holding button down on mobile unwanted events are raised
When holding down uGUI button on android, unwanted events are called Read more
[EventSystem] When any Button has a scale down animation for the Pressed...
When any Button has a scale down animation for the Pressed state, the OnClick event is only handled if the pointer is released in th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed