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0
votes
Won't Fix

Rigidbodies wake up with a jolt when they start sleeping

Physics

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Mar 11, 2016

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Version/s: 5.3.3p3

To reproduce: 1. Open attached project 2. Play the "Warning" scene Note that when the person's model falls down on the ground, and t... Read more

0
votes
By Design

[Profiler] Object names are not shown when profiling a build

Profiling

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Mar 18, 2016

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Version/s:

Reproduction steps: 1) Use any project 2) Create a Development Build with Autoconnect Profiler selected (reproduced with OSX Standal... Read more

0
votes
Duplicate

[InputField] Cannot reenter leading decimal point in "InputField"

UI

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Feb 26, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Open project attached and Open scene "Test". In "Hierarchy" window notice "InputField" component. 2. Click th... Read more

0
votes
Fixed

[iOS][IL2CPP] Double casting does not export correctly with IL2CPP

IL2CPP

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Mar 17, 2016

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Version/s: 5.3.0f4

To reproduce: 1. Open attached project ("DoubleCast.zip") 2. Open "MainScene" scene 3. Play it in the editor 4. Notice that in the C... Read more

0
votes
Won't Fix

[Android] [AssetBundle] Loading many AssetBundles causes a crash

Android

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Mar 10, 2016

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Version/s: 5.3.3p2

To reproduce: 1) Open attached project and Main scene in it 2) Build and run on Android 3) Notice a crash after 5-30 seconds (happen... Read more

2
votes
By Design

DontDestroyOnLoad throws InvalidOperationException when called from the ...

Project Browser/Hierarchy

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Mar 09, 2016

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Version/s: 5.4.0b9

How to reproduce: 1. Open attached project 2. Open scene test.unity - Note that an error appears in the console: InvalidOperation... Read more

0
votes
Fixed

[GLCore][ComputeShader] Dispatching specificing shader results in crash

OpenGL

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Mar 18, 2016

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Version/s: 5.4.0b10

Info: I couldn't find realy compute shader crashing problem. But its related with loop and gpu memory accessing in it. Check gif. M... Read more

0
votes
Fixed

[Layers] When layer's name is too long, it becomes invisible in drop dow...

Graphics - General

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Mar 18, 2016

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Version/s: 5.2.4f1

Steps to reproduce: 1. Open attached project and open scene "layergg". 2. Select game object named "GameObject". 3. In "Inspector" w... Read more

0
votes
Fixed

[GLCore][HLSL2GLSL] Using uniform naming t0 or other generated ones resu...

OpenGL

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Mar 18, 2016

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Version/s: 5.4.0b10

Info: Using sames names that a generated in HLSL2GLSL translation results in redaclaration. For example glsl shaders in unit uses te... Read more

0
votes
Fixed

Editor crashes upgrading project in AnimationCurveTpl<Vector3f>::Evaluat...

Animation

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Feb 25, 2016

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Version/s: 5.3.2f1

Crashing when upgrading from 5.2 -> 5.3 and 5.2 -> 5.4. Repro steps: 1. Open project "animation_crash.zip" with 5.3 or 5.4 version.... Read more

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