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Rigidbodies wake up with a jolt when they start sleeping
To reproduce: 1. Open attached project 2. Play the "Warning" scene Note that when the person's model falls down on the ground, and t... Read more
[Profiler] Object names are not shown when profiling a build
Reproduction steps: 1) Use any project 2) Create a Development Build with Autoconnect Profiler selected (reproduced with OSX Standal... Read more
[InputField] Cannot reenter leading decimal point in "InputField"
Steps to reproduce: 1. Open project attached and Open scene "Test". In "Hierarchy" window notice "InputField" component. 2. Click th... Read more
[iOS][IL2CPP] Double casting does not export correctly with IL2CPP
To reproduce: 1. Open attached project ("DoubleCast.zip") 2. Open "MainScene" scene 3. Play it in the editor 4. Notice that in the C... Read more
[Android] [AssetBundle] Loading many AssetBundles causes a crash
To reproduce: 1) Open attached project and Main scene in it 2) Build and run on Android 3) Notice a crash after 5-30 seconds (happen... Read more
DontDestroyOnLoad throws InvalidOperationException when called from the ...
How to reproduce: 1. Open attached project 2. Open scene test.unity - Note that an error appears in the console: InvalidOperation... Read more
[GLCore][ComputeShader] Dispatching specificing shader results in crash
Info: I couldn't find realy compute shader crashing problem. But its related with loop and gpu memory accessing in it. Check gif. M... Read more
[Layers] When layer's name is too long, it becomes invisible in drop dow...
Steps to reproduce: 1. Open attached project and open scene "layergg". 2. Select game object named "GameObject". 3. In "Inspector" w... Read more
[GLCore][HLSL2GLSL] Using uniform naming t0 or other generated ones resu...
Info: Using sames names that a generated in HLSL2GLSL translation results in redaclaration. For example glsl shaders in unit uses te... Read more
Editor crashes upgrading project in AnimationCurveTpl<Vector3f>::Evaluat...
Crashing when upgrading from 5.2 -> 5.3 and 5.2 -> 5.4. Repro steps: 1. Open project "animation_crash.zip" with 5.3 or 5.4 version.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Serialization error when editing an asset with a class starting with the same name as the namespace that it is in
- TreeView drag and drop is incorrect when dragging a parent directly below itself
- [iOS] AutoRotation gets enabled when App restarts due to being killed by the OS
- Render passes break when using the HDRP CustomPassUtils.RenderFromCamera method in a Custom Pass
- The High Quality Line Renderer stops the hair from being affected by the Screen Space Ambient Occlusion