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0
votes
Fixed

Painting across neighboring Terrain Tiles is broken when off-grid Tile e...

Terrain

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Aug 08, 2018

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Version/s: 2018.3

Painting across neighboring Terrain Tiles is broken when off-grid Tile exists. This bug prevents users from having different Terrain... Read more

0
votes
Fixed

[Terrain] "New Brush" button is clipped behind "brush size" value field

Terrain

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Aug 09, 2018

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Version/s: 2018.3.0a8

"New Brush" button is clipped behind "brush size" value field Steps to repro:1. Open attached or create a new project2. Hierarchy &g... Read more

0
votes
Fixed

Editor crashes when switching scenes with GI particles enabled

Progressive Lightmapper

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Aug 08, 2018

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Version/s: 2018.3.0a6

Steps to reproduce: 1. Open [Particles] FTP (from collab)2. Open 18_LightsModule scene3. Get everything previewing in edit mode by s... Read more

0
votes
Won't Fix

Console is filled with "Invalid AABB" errors when importing a certain FBX

Asset - Importers

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Jul 24, 2018

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Version/s: 2018.2.0f2

Reproduction steps:1. Create a new project.2. Import the attached FBX.3. Check the Console. Actual behavior:- The console is filled ... Read more

2
votes
Fixed

Internal error from FMOD sub-system is thrown when trying to import audi...

Audio

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Aug 09, 2018

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Version/s: 2018.2.2f1

How to reproduce:1. Open the attached "TestFor1069085.zip" project2. Go to the Project view and Navigate to Packages -> Audio3. R... Read more

0
votes
Duplicate

Editor crashes or throws MissingReferenceException when deactivating/des...

IMGUI

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Aug 07, 2018

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Version/s: 2018.2.0a1, 2018.2.2f1

How to reproduce:1. Open attached project "Picker.zip"2. In the Editor' tab section, select "Procedural Level" -> "enum"3. Desele... Read more

0
votes
Fixed

LWRP project template on Mac Editor (Metal) disappears when switched to ...

Package: Scriptable Render Pipeline Lightweight

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Aug 07, 2018

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Version/s: 3.0.0

Using default project from LWRP template and switching platform to Android does not render correctly in Metal scene view in Mac Edit... Read more

0
votes
Postponed

[Windows] Make Mono the default Scripting Backend for Mac Standalone builds

Deployment Management

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Jul 04, 2018

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Version/s: 2018.2.0b10

When building on Windows OS to Mac Standalone Scripting backend does not change to Mono by default. Thus the error is shown in Build... Read more

2
votes
Fixed

Collider bounds are not calculated correctly if the transform parent is ...

Physics

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Aug 09, 2018

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Version/s: 2018.1.5f1, 2018.2.2f1

Reproduction steps:1. Open the attached project "Bounds.zip";2. Open the SampleScene;3. Enter a play mode;4. Observe the results in ... Read more

0
votes
Fixed

[TMPro] Console throws errors when entering text at the end of Input Fie...

uGUI

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Jul 14, 2018

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Version/s: 2018.2.0b4

How to reproduce:1. Download and open attached "UIBugs" project2. Load Scene "bug1" and enter Play Mode3. Enter text at the end of t... Read more

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