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[iOS/Android] RGBAFloat textures doesn't work with Bilinear filtering mo...
Steps to reproduce: 1. Open attached project 2. Build 'GradientTest' scene for iOS 3. Build Xcode project to a device 4. Notice tha... Read more
[OSX] Display.displays.Length doesn't identify the second monitor connec...
How to reproduce: 1. Open attached project on a Mac with multiple monitors 2. Attach the script Displays.cs to any gameobject 3. Pl... Read more
Overlaying Orthographic Camera on top of a Perspective Camera doesn't wo...
To reproduce the issue follow the steps: 1. Open "CameraBug" project 2. Open "TestScene" scene 3. Build project for WebPlayer 4. Pla... Read more
[Android] [iOS] OnPointerEnter gets called second time after a tap finis...
To reproduce: 1) Open later attached project(EventTrigger) and scene in it 2) Build and run on Android or iOS 3) Tap on one of the b... Read more
[Native] UnityCurrentMTLCommandEncoder returns null sometimes
How to reproduce: 1. Open attached project 2. Build to iOS and run - Note that in the Xcode log, the pointer returned for the 'com... Read more
[OSX] 'No Drag&Drop has been setup. Please' error when dragging any item...
- This issue happens seemingly at random, with no rhyme or reason. There are a few threads with users experiencing this problem, bu... Read more
[OSX][Eye Dropper] Graphical failure when using eye dropper
Reproduction steps: 1) Open any project 2) Click on an eye dropper (for example, in the diffuse shader color selection) --- Editor s... Read more
[UNET] Packet drop simulation causes disconnect when client sends messag...
When I asked Ilya to check it I forget to ask him to change drop level threshold from 5% to 15%. With 10% drop flow control will per... Read more
CanvasRenderer.cull will not be reset when parent changes
Steps to reproduce: 1. Download and open attached project "161_Mask_Bug.zip" 2. Open and play scene "test" 3. There will be three bu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Serialization error when editing an asset with a class starting with the same name as the namespace that it is in
- TreeView drag and drop is incorrect when dragging a parent directly below itself
- [iOS] AutoRotation gets enabled when App restarts due to being killed by the OS
- Render passes break when using the HDRP CustomPassUtils.RenderFromCamera method in a Custom Pass
- The High Quality Line Renderer stops the hair from being affected by the Screen Space Ambient Occlusion