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0
votes
Fixed

Text is cutoff in GI Cache section of Preferences window

Global Illumination

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Nov 22, 2014

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Version/s: 5.0.0b14

Start a lightmpa baking process. While that is happening, go to Preferences, GI Cache and try to change the cache folder. You will g... Read more

0
votes
Duplicate

[Colliders 2D] Edge collider behaves differently from other colliders wh...

Physics2D

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Nov 24, 2014

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Version/s: 5.0.0b14

To reproduce:1. Open attached project2. Open EdgeCollider scene3. Notice that there is object with Surface effector set to negative ... Read more

0
votes
By Design

[Lighting window] Default parameters values aren't reflected in the main...

Global Illumination

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Nov 24, 2014

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Version/s: 5.0.0b14

Steps to repro:1. Open the lighting window and change the default parameter2. Observe that doing so doesn't change the values in the... Read more

0
votes
Postponed

Reflection from point light doesn't look natural for shader's different ...

Shaders

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Nov 24, 2014

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Version/s: 5.0.0b14

1) What happenedReflection from point light doesn't look natural for all shader's smoothness levels 2) How can we reproduce it using... Read more

0
votes
Fixed

Open Project dialog doesn't allow to 'Enter' on pasted path

Editor - Other

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Nov 24, 2014

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Version/s:

I used to open some projects with copying the path into clipboard and pasting it to Folder input inside Open Project dialog. But new... Read more

2
votes
Fixed

[Rendering] When changing resolution in script on Standalone, Windows do...

Graphics - General

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Nov 18, 2014

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Version/s: 4.5.5p5

When changing resolution in script on Standalone, Windows does not clear the frame buffer. Thus,when aspect ratio changes, you will ... Read more

0
votes
Fixed

[MixedMode] Shadows on geometry facing away from shadow-casting light is...

Global Illumination

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Nov 24, 2014

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Version/s: 5.0.0b14

1) What happenedCombination of baked and realtime light causes artifacts on shadowed surfaces 2) How can we reproduce it using the e... Read more

0
votes
Duplicate

Parallax Specular shader looks different for Realtime and Baked light

Global Illumination

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Nov 24, 2014

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Version/s: 5.0.0b14

1) What happenedParallax Specular shader looks different for Realtime and Baked light 2) How can we reproduce it using the example y... Read more

0
votes
Duplicate

Emissive material changes color on editing few materials at once

Editor - Other

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Nov 24, 2014

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Version/s: 5.0.0b14

1) What happenedEmissive material changes color on editing few materials at once 2) How can we reproduce it using the example you at... Read more

0
votes
Duplicate

BumpedSpecular shader doesn't look good in baked light

Global Illumination

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Nov 24, 2014

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Version/s: 5.0.0b14

1) What happenedBumpedSpecular shader doesn't look good in baked light 2) How can we reproduce it using the example you attached1. O... Read more

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