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[Colliders 2D] Edge collider behaves differently from other colliders wh...
To reproduce:1. Open attached project2. Open EdgeCollider scene3. Notice that there is object with Surface effector set to negative ... Read more
[Lighting window] Default parameters values aren't reflected in the main...
Steps to repro:1. Open the lighting window and change the default parameter2. Observe that doing so doesn't change the values in the... Read more
Reflection from point light doesn't look natural for shader's different ...
1) What happenedReflection from point light doesn't look natural for all shader's smoothness levels 2) How can we reproduce it using... Read more
Open Project dialog doesn't allow to 'Enter' on pasted path
I used to open some projects with copying the path into clipboard and pasting it to Folder input inside Open Project dialog. But new... Read more
[Rendering] When changing resolution in script on Standalone, Windows do...
When changing resolution in script on Standalone, Windows does not clear the frame buffer. Thus,when aspect ratio changes, you will ... Read more
[MixedMode] Shadows on geometry facing away from shadow-casting light is...
1) What happenedCombination of baked and realtime light causes artifacts on shadowed surfaces 2) How can we reproduce it using the e... Read more
Parallax Specular shader looks different for Realtime and Baked light
1) What happenedParallax Specular shader looks different for Realtime and Baked light 2) How can we reproduce it using the example y... Read more
Emissive material changes color on editing few materials at once
1) What happenedEmissive material changes color on editing few materials at once 2) How can we reproduce it using the example you at... Read more
BumpedSpecular shader doesn't look good in baked light
1) What happenedBumpedSpecular shader doesn't look good in baked light 2) How can we reproduce it using the example you attached1. O... Read more
[UI Mask]ParentMaskStateChanged callback function not reporting the corr...
To reproduce:1. Open attached project2. Open UI Mask Repro scene3. Press play4. Clear console5. Select button6. Remove mask componen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template