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Additng a property in the Animation window resets the avatar to neutral ...
Additng a property in the Animation window resets the avatar to neutral pose and to position 0,0,0Repro:1. Add an avataer to the sce... Read more
Playmode resets blend values to 0
Playmode resets blend values to 0 Repro:1. In the controller with a blend tree, change the blend parameter to 12. Press play - the p... Read more
Quick multiple taps shift the order of first touches' IDs afterwards
If you tap quickly and a lot in quick succession, order of touch IDs gets changed randomly. Read more
No MouseButton1(right-click) on Acer Iconia Tab 8
There is no MouseButton1 on Acer Iconia Tab 8 when using USB mouse Read more
MouseButtons 1 and 2(right and middle) don't work on ASUS Transformer Prime
There is no MouseButton1 and 2(Right and Middle) on ASUS Transformer Prime when using USB mouse Read more
On HTC One X, if trying to add a third simultaneous touch, the previous ...
You can't get three simultaneous touches on HTC One X, as third touch cancels others and none register anymore Read more
USB mouse does device specific things together with what was scripted on...
USB Mouse buttons do extra functions on top of what is scripted (middle mouse button acts like middle device button, right mouse but... Read more
Packages downloaded from the Asset Store are no longer displayed for imp...
Steps to reproduce : - create a new project- go to Add Asset packages and notice the packages previously downloaded from the Asset S... Read more
Scene View has double overlay window for Lighting and Navmesh
Scene View has double overlay window for Lighting and Navmesh and... Version 5.0.0b14 (beea3a590379)Win and Mac Read more
Referenced Script mising in the 2dCharacter scene
Steps to reproduce : - import the Sample Assets- open the 2dCharacter scene- press play and notice the warning Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed