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[Editor] Shift selecting (multi selection) in scene view does not work
Steps to reproduce: 1) open the project 2) scene 'Main' 3) select cube in scene view 4) shift+select sphere in scene view Expected:... Read more
[Preferences][Windows] External editor setting is ignored and MonoDevelo...
Repro steps: 1) Open the project 2) Open preferences and make sure external script editor is set to Visual Studio 3) Double-click on... Read more
[GLCore] Game view full of artifacts
Most of the tabs contains artificts, the more complicated the scene the worse it looks. Reproduces on forward and deferred. Steps: ... Read more
[Directional Light] Real-time directional light shadows cause visual art...
Directional lights shadows displays visual artefacts when viewed at an angle/at a distance in the Scene view. Repro steps: 1. Open ... Read more
[Light] Some Baked/Mixed light shadow settings get cropped in the inspec...
When resizing the inspector window, some of the text for bakes/mixed light shadow settings gets cropped. Repro steps: 1. Create a l... Read more
[WebGL] Builtin Anti-Aliasing does not work in scenes with Image Effects
-e: Any Image Effect will disable Anti-Aliasing on WebGL -repro: --build and run test.scene from attached project --the image will... Read more
[VR] Crash on first time run
Unity crashes on play (Check the steps). Workaround fixes the problem per project. Steps: 1. Create new projects 2. Import oculus u... Read more
[VR] Turning off camera crashes
Project Steps: 1. Play scene 2. Turn off all cameras 3. Crash! Read more
[VR] Changing graphical api results in crash
Project Steps: 1. Tick "Virtual Reality Supported" 2. Set Graphical api to directx11 3. Set graphicsl api to opengl core 4. Set Grap... Read more
Non-directional lightmaps for terrain without precomputed GI are too dark
Steps to reproduce: 1. Download and open project "case_767429-Temp" 2. Open scene "Scene" 3. Build lighting Notice shadows cast by ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
- New selector in Matching Selectors displays as on line -1 in debugger