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[IL2CPP] build fails with a DLL which has a custom attribute deriving fr...
Steps to reproduce:1. Download attached project2. Build standalone player with IL2CPP backend Expected results: Build complete witho... Read more
[Linux] editor crashes after dragging the CameraRig prefab from the Stea...
How to reproduce:1. Open new Unity project2. Go to asset store and import SteamVR package3. SteamVR setting will pop up select "igno... Read more
Inspector Material preview icon inconsistent brightness
How to reproduce:1. Open user-submitted project (MaterialIconBrightness.zip)2. Open "SampleScene.unity" scene3. Select Cube game obj... Read more
Application.Unload crashes with the 4.x scripting runtime
To reproduce:1. Build & run to an android device2. Press the "Crash" button3. Notice that the app crashes (can be done by using ... Read more
Splitting android build architecture prepends 10000 or 30000 to version ...
To reproduce: 1. In a new project, in the Player Settings for Android, check on Split APKs by architecture2. Build the project for A... Read more
Layout Group child object's Width and Height cannot be changed when Chil...
How to reproduce:1. Open the attached "TestFor1060469.zip" project's SampleScene2. Select ParentPanel GameObject from the Hierarchy3... Read more
Editor crashes in Object::SetDirty when passing a null into the EditorUt...
To reproduce: 1. Open the attached project (NullSetDirty.zip)2. Open the Test -> Test window3. Press SetDirty button Expected: th... Read more
[PLM] A specific asset causes lightmap generation to take very long/thro...
Steps to reproduce:1. Open user-submitted project2. Drag _TMP/Inner 2 prefab into the Scene3. Go to Window->Lighting->Settings... Read more
After renaming a file in Visual Studio it is not marked as changed in Un...
Reproduction steps:1. Create a new Unity project2. Set up collab and publish to be up to date3. Create a new C# script4. Open it in ... Read more
[.NET 3.5] Unity crashes when exiting Play Mode while a GameObject is be...
Repro steps:1. Open QA attached project "repro"2. Open Scene "0"3. Enter Play Mode4. Press space on your keyboard5. Exit Play Mode i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code