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0
votes
Fixed

[ProBuilder] Unable to select "Selection Tool" in the Scene View when Pr...

Package: Probuilder

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Oct 14, 2020

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Version/s: 4.4.0, 4.3.1, 4.0.2

Object, Vertex, Edge, Face Selection Tool is not selected in the Scene View on maximizing and minimizing the ProBuilder window, Refe... Read more

5
votes
Postponed

[Universal RP] Alpha clipping in shadergraphs is not factored in during ...

Package: Scriptable Render Pipeline Universal

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Dec 30, 2019

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Version/s:

Reproduces on master (60b2b4b521), as well as all other versions of SRP tested (7.1.6, 7.0.1, and 4.10.0)Steps to reproduce:1. Downl... Read more

0
votes
Fixed

[iOS][Metal] Black screen in the ResizedView project from the native sam...

iOS

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May 25, 2017

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Version/s: 2017.2.0a1

To Reproduce: 1. Build and run the attached project on iOS with Metal.2. Observe that the screen is black and auto rotation doesen't... Read more

2
votes
Fixed

Project build fails and errors are thrown when building for WebGL platfo...

WebGL

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Jun 17, 2021

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Version/s: 2021.2.0b1, 2022.1

Reproduction steps:1. Open the attached project ("WebGL_2021.2.0b_Test.zip")2. Set the Enable Exceptions in Publishing settings as N... Read more

0
votes
Won't Fix

[Shader Compiler] Compile error with overloaded CG methods differing onl...

Shaders

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Jun 26, 2017

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Version/s: 5.6.1p3

Steps to reproduce: 1) Download attached project 'UnityShaderCompileError.zip' and open in Unity2) Open scene 'testScene'3) Select '... Read more

0
votes
Fixed

[AABB][Particles] Errors when adding BoxCollider to legacy particles

Physics

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Jun 15, 2015

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Version/s:

How to reproduce:1. Import the ParticleError package and open the included scene (it has GO with ElipsoidParticleEmitter and Particl... Read more

0
votes
Duplicate

InspectorWindow: Text of Prefab becomes blurry in the name field in the ...

Themes

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Nov 27, 2019

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Version/s: 2019.3.0f1, 2020.1.0a15

Text of Prefab becomes blurry in the name field in the Inspector with Inter(Default) font Steps to Reproduce: 1. Create a new Projec... Read more

0
votes
Won't Fix

[Metal] GfxDeviceMetal::CreateComputeProgram does not check inputs

Metal

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Dec 12, 2019

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Version/s:

The title is pretty explanatory, but due to a recent bug in compute kernel compilation, we ended up seeing some null shaders (size o... Read more

5
votes
Fixed

[Android] Post Process artifacting on certain Android Devices when using...

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Jul 01, 2024

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Version/s: 2022.3.35f1, 6000.0.9f1

Steps to reproduce:1. Open the attached project "PostFxTest.zip"2. Switch to Android3. Make sure Vulkan is set as the Graphics Api4.... Read more

0
votes
Fixed

Selecting Cube and Sphere gameObjects at the same time, the Inspector wi...

Inspector Framework

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Nov 16, 2022

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Version/s: 2020.3.42f1, 2021.3.14f1, 2022.1.22f1, 2022.2.0b12, 2023.1.0a20, 2023.2.0a1

How to reproduce: Create a project using and open it in Unity; In the Hierarchy window create the "Cube" and the "Sphere" gameObject... Read more

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