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Drag and Drop scene doesn't work in standalone build
Steps to reproduce : - import the UI Example Project- build and run the Drag and Drop scene and notice that it's not functional *Not... Read more
uGUI lighting scene box is magenta on WP8
To reproduce:1. Open attached project2. Include the lighting scene in the build3. Build & run for WP84. Notice that the box is m... Read more
[WSA] uGUI project scene doesn't work on WSA and WP builds
uGUI "Drag And Drop" scene crashes on Windows Phone and Windows Store Apps platforms. Reproducible on 5.0.0b9; Getting output on WSA... Read more
Registering TriggerEvents causes the baseEvent.selectedObject to be nul...
To reproduce this bug: 1. Import the attached package2. Open 'scene'3. Press play4. Press button5. Null reference exception is throw... Read more
Vehicle twitches constantly
The settings might be wrong. Try increasing Force App Point Distance value. Read more
Calling Move() on the GameObject which has Rigidbody and CharacterContro...
Summary of discussion: This behavior is the same as 4.x, but in 4.x it would miss small colliders which 5.0 got better at due to new... Read more
UI Hide if invisible: the elements inside the ScrollRect will be hidden,...
To reproduce:1. Open attached project2. Open test scene3. Press play4. Scroll content until all buttons are not shown5. Return conte... Read more
UI ScrollRect: MissingReferenceException errors when building project
To reproduce:1. Open attached project2. Open Main Menu scene3. Build project for Web Player or PC Standalone4. Notice errors thrown ... Read more
Canvas Group alpha remains even after removing component
To reproduce:1. Open attached project2. Open test scene3. Select GameObject in Hierarchy4. Notice that alpha on Canvas Group is set ... Read more
Event.current.delta.y of EventType.MouseDrag has contradicting data
Steps to reproduce:1. Download attached project2. Build and run it on WP8 or WP8.1 device3. Swipe screen vertically4. Check log for ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used