Search Issue Tracker
UI Text alpha animation is not appearing on screen
To reproduce:1. Open attached project2. Open TextAlphaAnimationBug scene3. Select Text game object4. Press play5. Notice that Color ... Read more
UI: layout isn't refreshed after children reordering in runtime
To reproduce:1. Open attached project2. Open Test scene3. Press Play4. Press Reorder button5. Notice Panel Red is reordered as Last ... Read more
AudioMixer.GetFloat() / SetFloat() do not work unless Unity is restarted
To Reproduce: 1. Open the attached project. 2. Add, 'mixer.SetFloat(exposedParameterName, 2f)' after line 10, in SoundTest.cs. 3. Pl... Read more
User can not select Prologic DTS from the drop down menu
User can not select Prologic DTS from the drop down menu - please see attached screen shot for details. To reproduce:- Open attached... Read more
Grid Layout Group does not align children correctly
To reproduce this issue: 1. Open the attached project2. Open 'Layout Groups' scene3. Go in Canvas>Window>Vertical Group>Gri... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc