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UI: IPointerEnterHandler works only after you click somewhere in the scene
To reproduce this bug: 1. Open the attached project 2. Open 'Scene' 3. It has 2 images and script having IPointerEnter and IPointer... Read more
EditorApplication.hierarchyWindowChanged is called twice when GameObject...
To reproduce: 1. Open attached project 2. Open Custom window 3. Click Create GO, will print once 4. Click Destroy GO, will print o... Read more
Web player can't find bundles on OSX
Steps to reproduce : - create a new project - create a scene with a few gameobjects - install closed network player (normal player... Read more
OnEndDrag is called when you click a UI object
To reproduce this bug: 1. Import the attached package 2. Open 'scene' 3. There is a UI image with a script which has OnBeginDrag, O... Read more
"m_Shape == NULL" error when mesh collider convex is set to false in OnD...
To reproduce: 1. Open attached project 2. Open crash 3. Press play 4. Notice "m_Shape == NULL" error in console Read more
Scale of the prefab is ignored, and recalculated into a new value using...
To reproduce: 1. Open attached project 2. Open UIscaleScene 3. Press play 4. Notice that button scale is 10 times bigger than pref... Read more
Crashes when clicking on transition arrow in mecanim
To reproduce: 1. Open attached project 2. Open testbed scene 3. Open animator window 4. Select Nero game object (PlayerCharacter->T... Read more
The Event Trigger Component just has a spelling error. "Sumbit", instead...
The Event Trigger Component just has a spelling error. "Sumbit", instead of "Submit" Read more
Interactive and BlockRaycast values becomes true when game object is dis...
To reproduce: 1. Create new project 2. Add Canvas to scene 3. Add Canvas group component to Canvas 4. Set Interactive and BlockRayc... Read more
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Latest issues
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