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Override for WebGL worsens quality when using Cruched DXT Format
Reproduction steps: 1. Make sure that WebGL platform support is installed2. Open project “IN-29539_LIGHTMAP issue“ 3. Select “Assets... Read more
Global Illumination is not shown when closing and reopening a scene
Reproduction steps:1. Open “ProjectBrave” project2. Open “_ProjectBrave/Scenes/Combat/Test Level/Combat Test” Scene3. In the top men... Read more
Material override is not applied to either GameObject or Entity dependin...
Reproduction steps:1. Open the “Bug_URP-RenderObject-Entity-GameObject“ project2. Open the “SampleScene” scene3. Observe the colors ... Read more
The video flickers to black when changing Video Clip
How to reproduce: Open the attached project "VCS Test Project.zip" Enter Play Mode Expected results: The video doesn't flicker when ... Read more
SkinnedMeshRenderer not rendering after animator is removed and "optimiz...
How to reproduce:1. Open the project “IN_29178”2. Drag and drop the “avatar” prefab from the Project window to the Scene view3. Sele... Read more
Error "DrivenPropertyManager has failed to register property "m_time"" t...
How to reproduce:1. Open the attached project “IN_21174“2. Open “SampleScene” Scene3. Select “GameObjectTimeline” Timeline in the Pr... Read more
Referenced assets are unloaded by Resources.UnloadUnusedAssets() when us...
How to reproduce: Open the attached project "IN-30658.zip" Build And Run the project Expected results: "After unloading, the asset i... Read more
Crash on TerrainData_CUSTOM_Internal_SetDetailLayer_Injected when using ...
Reproduction steps:1. Open the attached project “IN-29656“2. In the Hierarchy select any child Terrain of the “Map“ GameObject3. In ... Read more
[HDRP][Water] Refraction happens on very small distance for ocean when t...
https://forum.unity.com/threads/water-system-for-the-high-definition-render-pipeline.1203751/page-8#post-8795602 Additional info:- D... Read more
Error message is insufficient when Input is not set-up
How to reproduce:1. Open the project from comments2. Enter Scene "SampleScene"3. Enter Play Mode4. Observe Error in Console Actual r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS