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Sprite stops rendering if user ever adjusts tiling on shader
To reproduce: 1. Open attached project 2. Open test scene 3. Select New Sprite in hierarchy 4. Change Tiling to 0 5. Notice warning... Read more
Calling anything from renderer.material on a prefab breaks the prefab ma...
Setting Material.shader (or anything else) on a prefab during runtime causes the prefab to get changed after leaving play mode. Duri... Read more
Format Exception, Invalid Format error when using float.Parse();
To reproduce: 1. Open attached project 2. Open Mainframecsharp or Mainframejs 3. Press Play 4. Notice error thrown in console Read more
ArrayList.CopyTo() is missing from Windows Phone 8
To reproduce: 1. Create a new script 2. Add these lines to the script: public Object[] testus; void Start() { ArrayList traList = ... Read more
InputField.OnSubmit is triggered needlessly
To reproduce: 1. Open attached project 2. Open InputFieldOnSubmitTest scene 3. Attach the ActivateInputFieldOnStart script to the i... Read more
EditorApplication.hierarchyWindowChanged documentation does not mention ...
The EditorApplication.hierarchyWindowChanged docs say: "Each time an object is (or a group of objects are) created, renamed, parent... Read more
[WP8] Building WP8 solution generates winmd files that are not found
To reproduce: 1. Create a new project 2. Build for WP8 3. Open up the solution with Visual Studio 4. Notice the BridgeInterface.winm... Read more
Unity Store test kit fails due to api-ms-win-core-synch-l1-2-0.dll:Creat...
To reproduce: 1. Build an empty project for WP8 2. Open up the Store Test Kit through "Project > Open Store Test Kit" 3. Navigate t... Read more
When attaching profiler to a device iphone 6+ is displayed as 'iphone 5 ...
To Reproduce: 1. Build & Run an Unity 5 project on iPhone 6+. 2. Open the 'Active Profiler' dropdown menu in the profiler window. 3.... Read more
Building fails on WebGL
To reproduce this bug: 1. Open the attached project 2. Open 'Scene' 3. Try to build on WebGL 4. Exceptions are thrown On 5.0.0b9 t... Read more
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