Search Issue Tracker
Scripts are always recompiled when building SceneAssetBundles
To Reproduce: 1. Open the project attached to the post. 2. Goto 'Bundle Builder' in menubar. 3. In the opened editor window selec... Read more
Hinge and Configurable Joints looks broken compared to 4.x versions
To reproduce: 1. Open attached project 2. Open ropeProblems scene 3. Press play 4. Notice that Configurable and Hinge Joints looks b... Read more
An UI prefab containing a Layout Element component will always be render...
To reproduce this bug: 1. Open the attached project 2. Open 'AlwaysActiveUIPrefabs' scene 3. Run progam to see the normal behaviour... Read more
In ToggleGroup, cannot set isOn property on Toggle to False via script
To reproduce this issue: 1. Open the attached project 2. Open 'ToggleTest' scene 3. Play the scene 4. Click 'With Group' button 5. ... Read more
[ScriptAPI] OnParticleCollision does not work with ParticleSystem.Simulate
To reproduce this bug: 1. Open the attached project 2. Open 'PatricleSystemCollisionMessages' scene 3. It has a particle system whi... Read more
When 'Text' UI object is deleted and Input Field disabled, tons of Input...
To reproduce this bug: 1. Create a new project 2. Create input field 3. Create 'Text' which is a child of the input field 4. Disabl... Read more
Changing the quality setting in Awake fails to enable the AA on Android
Changing the quality setting in Awake fails to enable the AA on device; while it works in the Editor and Stadalone builds. Read more
LoD bias set to force the use of the lowest LoD doesn't work
To reproduce: 1. Open attached project 2. Open shadows_LOD_test scene 3. Press play 4. In code, the LoD bias is set to force the u... Read more
"compile error" messages can be cleared when clearing console
To reproduce: 1. Open the attached project and import it to unity 5.x 2. Observe that there are errors related to script updating, r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working