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[HDRP] Adding Custom Volume Pass component results in ArgumentOutOfRange...
Reproduction steps: 1. Open user attached project 2. Select any object in Hierarchy 3. In Inspector click on Add Component 4. Add th... Read more
Assets dependencies load in the wrong order resulting in "None" being re...
Reproduction steps: 1. Open attached project "Reference.zip" 2. In Project window, select Assets/Content/MTFLocalizationManager.asse... Read more
Player crashes with null pointer dereference in MemoryManager when large...
Reproduction steps: 1. Open user attached Project 2. Change to x86 (32bit) Architecture 3. Build and Run Expected result: The Build... Read more
[Linux] Pasting text doesn't work when using "Right Click" -> "Paste"
How to reproduce: 1. Open a new Unity project 2. Copy "com.unity.postprocessing" to clipboard 3. Open Package Manager -> Add pack... Read more
Sub-Scene shader fog variants missing when using buildconfig and subscen...
Steps: 1. Download small repro in comment (1363446_SmallRepro.zip) 2. Open project 3. Open ManagerScene scene, hit play, on GameView... Read more
"Trying to render a batch from the Hybrid Renderer V2 with SRP Batcher O...
Reproduction steps: 1. Open the user's attached project "My project (1).zip" 2. Build and Run the project 3. Observe the Development... Read more
Memory leak when previewing a prefab with a scene that has many lights
Steps: 1. Open attached project (MemLeak.zip) 2. Open Master scene 3. Make sure SceneView is opened and looks at all the lights ... Read more
[Profiler] Timeline View sometimes fails to render
Reproduction steps: 1. Create new project with URP Template 2. Open Window > Analysis > Profiler 3. Enter Play Mode 4. Select on Pro... Read more
[URP] First shadow cascade is missing when using 3 or 4 shadow cascades
Steps to reproduce: 1. Open an existing URP project, or create a new one 2. In the URP Render Asset, make sure that cascade count i... Read more
Cocoapods Simulator Editor 2022 Issue
When building for simulator SDK, Cocoapods will fail to install. This seems to be a change in the default settings for the generated... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Colliders are shown with incorrect scale when observed through the Physics Debugger Collision Geometry view
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened