Search Issue Tracker
[Profiler] Memory module reports the allocated memory more than the "Tot...
How to reproduce:1. Open a new Unity project2. Run the user’s attached “MemoryTest” apk file3. Observe the values of “Memory” module... Read more
Importer fails on a prefab that has missing references after upgrading v...
Steps to reproduce: Open the attached project or import the attached .unitypackage (if you choose this then you will have to import ... Read more
[VFX Graph] Particles Flicker when sorting and/or Indirect draw is on.
How to reproduce:1. Open Unity2. create a new VFX Graph3. make sure you're Particle Ouput is set to Quad.4. Set the Quad Output5. In... Read more
Errors thrown and reflection probe is partially black after baking it
Reproduction steps:1. Open the attached project “ReflectionProbeBakeFail”2. Select “Reflection Probe” in the Hierarchy window3. Clic... Read more
GC Alloc spikes when a collision between 2 GameObjects happens
Reproduction steps: 1. Open the attached “BugProject.zip” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Open the Prof... Read more
[Input System] anyKey.wasReleasedThisFrame return true only when the las...
Steps to reproduce:1. Open the attached “InputAnyKey” project2. Open “SampleScene” scene3. Enter Play Mode4. Observe the Console win... Read more
[Asset Bundles] Saving a scene that is within a bundle causes the scene ...
Steps to reproduce:1. Open the attached user's project "SavingRemovesAssetBundle.zip" and open the "SampleScene" located in "Assets/... Read more
[HDRP] In HDRP if the user selects a custom color & camera depth buffer ...
Steps to reproduce:1. Open Scene.unity in the attached user's project "MSAA_ScreenSpace.zip"2. In "Avatar Custom Pass" GameObject, s... Read more
“Thread 1: Deallocation of non-allocated memory” error appears when buil...
How to reproduce:1. Build the user’s attached “ExportXcode.zip” project2. In the Xcode project go to Product > Schemes > Edit ... Read more
GameObjects aren't rendered in builds when "Cast Shadows" is disabled
How to reproduce:1. Open the user attached project “StrictShaderVariantMatching.zip”2. Open Scene “SampleScene“ (Assets/Scenes)3. Ru... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor