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0
votes
Duplicate

"System.IO.FileSystemWatcher" not implemented on .NET 4.x API

Mono

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Mar 26, 2019

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Version/s: 2018.3.0a1, 2018.3.8f1, 2019.1, 2019.2, 2019.3

Reproduction steps: 1. Open "fstest.zip" project 2. Build & Run Standalone build 3. Observe the "NotImplementedException: The metho... Read more

6
votes
Fixed

[Android] When fullscreen = FALSE and Render Outside Safe Area = TRUE no...

Mobile

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Apr 29, 2019

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Version/s: 2019.2.0a12

How to reproduce: 1. Open the attached project 2. Make sure fullscreen is set to FALSE in "ED_Test" script 3. In Player Settings Res... Read more

0
votes
Not Reproducible

[iOS] [Game Center] [Not Reproducible] Crash in "Scripting::ScriptingWra...

Mobile

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Apr 18, 2019

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Version/s: 2018.3.5f1

Summary: - In GameCenter.mm under GetUserImage() an GetEmptyUserImage() gets called that then tries to initialize a texture which c... Read more

0
votes
Fixed

Unity "UI sample" spawns warnings when hovering mouse on the UI elements

uGUI

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Apr 29, 2019

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Version/s: 2019.1.0a9, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open Layout Groups scene 2. Enter Play mode 3. Hover Canvas Expected result: There are no warnings Actual resu... Read more

0
votes
By Design

Collision bumps when crossing from one Box Collider to another

Physics

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Jan 06, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open attached project "Case_1142326_collision.zip" 2. Enter Play Mode 3. Use D and A keys to move left and righ... Read more

0
votes
Fixed

[Improved prefabs] Editor freezes after applying an original prefab as a...

Scene Management

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Apr 29, 2019

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Version/s: 2019.2.0a10

Editor freezes after applying an original prefab as a child through override window. Refer attached video. Steps to reproduce: 1) C... Read more

0
votes
By Design

Using UsePass "Standard/SHADOWCASTER", IsKeywordEnabled("_ALPHABLEND_ON"...

Shaders

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Apr 14, 2019

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Version/s: 2019.1.0a1, 2019.1.0a14, 2019.1.0f1, 2019.2.0a1, 2019.3.0a1

To reproduce: 1. Open users attached project "TestVRM.zip" 2. Open "SampleScene.unity" scene 3. Select "Cube1" game object in the hi... Read more

6
votes
Fixed

Terrain position in world space is counted when sampling Terrain Height

Terrain

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Apr 29, 2019

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Version/s: 2018.3.14f1, 2019.1.0a9, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open attached project ('1150178repro') 2. Click on 'Terrain' object and in the Terrain component, click on 'Pai... Read more

1
votes
Fixed

CustomRenderTextureManager::UpdateCustomRenderTextures crash when buildi...

Graphics - General

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Apr 22, 2019

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Version/s: 2019.1.0a1, 2019.1.0f2

Steps to reproduce: 1. Open User-supplied project ("ProjectorSim_HDRP_2019.zip") 2. Build it Reproduced in: 2019.1.1f1, 2019.2.0a14... Read more

0
votes
Not Reproducible

[LWRP/HDRP] ShaderGraph shader is not updated when ShaderGraph subshader...

Package: Shader Graph

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Apr 24, 2019

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Version/s: 5.7.2

How to reproduce: 1. Open attached project "SubGraph.zip" and scene "New Scene" 2. In Project window, open "position_sinewave_subg"... Read more

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