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Reset button, placeholders & input fields clips when player settings win...
On shrinking Inspector window horizontally for player settings clips reset button, placeholders and input fields. Steps to Repro:1. ... Read more
[Profiler] Incorrect processes are assigned to coroutines in CoroutinesD...
To reproduce:1. Open user's attached project "CoroutineTest.zip", scene "test"2. Make sure Profiler window is visible and VSync grap... Read more
"Event EventCrouch called on client" error pops up when two classes impl...
How to reproduce:1. Open attached Unity project "NetworkInterfaceTest"2. Load scene "SampleScene"3. Enter the Play mode4. Press "Cro... Read more
[Android] System.Diagnostics.StopWatch don't track time properly when ap...
When the application is put on the background on Android Time.realtimeSinceStartup and System.Diagnostics.StopWatch either run slowe... Read more
[Progressive Lightmapper] shadows of alpha cutout materials are wrong wh...
Steps to reproduce:1. Open the attached project2. Open "BugReport" scene3. In Lightmapping settings, make sure that Bounces is set t... Read more
[iOS]Touching and dragging starts lagging when VoiceOver accessibility i...
To reproduce:1. Open users attached project "TouchTest.zip"2. Open "test.unity" scene3. Build for iOS4. Enable on iOS device Setting... Read more
[2D] [Tilemap] Editor freezes when trying to flood-fill a large area wit...
To reproduce: - Open th sample scene and use the tile palette- try and drag some large rectangles with th existing blue tile in the ... Read more
2d multithreading on/off inconsistent physics results
Inquiring on forums: https://forum.unity.com/threads/2d-use-multithreading-does-not-work-as-expected.532714 Read more
[iOS] Screen.safeArea returns a bigger view frustrum than Screen.width &...
To reproduce:1. Open attached project "repro.zip"2. Build for iOS3. On iOS device go to Settings > Display & Brightness > ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code