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[TextMesh] Some anchor points are misplaced
Steps to reproduce: 1. Open attached project "FontCenter.zip" 2. Open scene "Untitled" 3. In hierarchy, select "New Text" 4. Change... Read more
Scroll Rect Content children receive OnRectTransformDimensionsChange cal...
Steps to reproduce: 1. Open attached project "779818.zip" 2. Open scene "test" 4. In hierarchy, expand Canvas and notice that it ha... Read more
Uncaught exception when entering play mode that has OnGUI call and searc...
Steps to reproduce: 1. Open attached project "_IMGUIrepro.zip" 2. Open "M" scene 3. In search bar which is located in project tab i... Read more
[MacDownloadAssistant] allows running multiple instances
To Reproduce: 1. Run 2 unity installers (I used 5.3.4f1 and 5.4.0b10) and install them to different drives. 2. Wait untill one inst... Read more
[Android] Shader fails in OpenGLES 3.0 on Adreno 306 when comparing frag...
To reproduce: 1) Open attached project and scene.unity in it 2) Make sure in Player Settings OpenGLES 3.0 is forced or Automatic is ... Read more
Mesh should have no normals error when setting Normals to None
Steps to reproduce: 1. Open attached project 2. Select "repro" model asset in Project tab 3. In its Inspector, set Normals to None ... Read more
AssetBundleManifest.GetAllDependencies returns bundle itself as dependency
Steps to reproduce: 1. Open attached project 2. Open scene "Main" 3. In top bar, click "Bug > Build Bundle" 4. In console notice pr... Read more
[SerialPort] Events subscribed to DataReceived are not triggered
Steps to reproduce: 1) create a virtual serialport connection 2) open 'VBoxNetwork.zip' 3) make sure 'PortHandler' is using the corr... Read more
[SerialPort] BytesToRead returns null reference
Steps to reproduce: 1) open the project 2) open scene 'Main' 3) run Expected behavior: BytesToRead return 0 Actual: null reference Read more
[SerialPort] ReadByte() freezes editor
Steps to reproduce: 1) open the project 2) play scene 'Main' - editor freezes at this point Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Directional shadows render only according to first Directional Light when the second Directional Light is the brightest light
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text