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Default Vuforia's material names are wrapped and displayed in multiple l...
All the default material's names for Vuforia asset's predefined database are displayed in multiple lines under mesh renderer for Ima... Read more
Really short videos stutter when played in the Inspector or Video Player
How to reproduce:1. Open the attached project (videoflicker.zip)2. In the Assets, navigate to "out_60f.mp4"3. Play the video in the ... Read more
Crash on strpbrk or create_conn if sending same UnityWebRequest twice
How to reproduce:1. Open the attached project2. One Tool > One Tool to Bind them all3. Extend "Test Upload" tab4. Write anything ... Read more
Possible to choose shader functions / shader graph nodes as a shader for...
Currently looking for reproduction steps on this one, it happened after a shader graph shader failed to compile. Basically the list ... Read more
Moving nodes around can cause other nodes to elongate.
I'm looking for reproduction steps, it is inconsistent when and where this happens. Larger pre existing graphs don't have this probl... Read more
Dragging doesn't seem to work
Sub graphs cannot be dragged into the shader graph panel, In addition to properties as seen in this issue #346. Thus it appears drag... Read more
Normals not rendering correctly
I am using a normal map that I've baked from within Blender. When applying it to the Lightweight Standard PBR shader it outputs corr... Read more
[ShaderGraph] Unity version control does not Perforce check out shader g...
Using Unity's built in Perforce version control, when you edit a shader file and click "save asset" the log shows an unauthorized ac... Read more
Triplanar Shader uses screen space instead of world space
We are trying out the shader graph editor, but when working with the triplanar node we found out that it is using screen space and n... Read more
[ShaderGraph][iOS] Vertex Colour ignored on actual Device.
I created the shader graph as shown in the image. The purpose is to be able to use the vertex colour information in the model, expor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons
- Crash on with multiple stack traces when rendering large Terrain with specific hardware
- The Reset button does not reset the Default Inherited Theme in the Default Runtime Theme File when the Default Inherited Theme was removed and the Reset button is pressed