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0
votes
Won't Fix

Changing build target to other than webplayer breaks backward compatibil...

Asset Bundles

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Feb 26, 2015

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Version/s: 5.0.0f3

To reproduce:1. Open attached project (assetBundleIssue.rar)2. Move bundle_test folder to C: disk3. Play assetBundleTestScene4. Noti... Read more

0
votes
Fixed

[Android] Function System.Net.HttpWebRequest.GetResponse() fails on andr...

Android

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Nov 03, 2016

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Version/s: 4.7.1p1

How to reproduce: 1. Have an IPv6 network set (easiest way is to have Mac 10.11 and follow this - https://developer.apple.com/librar... Read more

0
votes
Won't Fix

Changing material on custom UI instantly reverts the changes

IMGUI

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Nov 12, 2016

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Version/s: 5.3.5f1

Reproduction steps:1. Open the attached project in Unity2. Open the scene3. In the hierarchy go to:HexDrawer -> WhiteMap -> [0... Read more

0
votes
Fixed

Command line argument -buildTarget crashes Editor on etPrecompiledAssemb...

Deployment Management

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Nov 12, 2016

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Version/s: 5.5.0b11

How to reproduce:1. Open the attached project in Unity ( without a Library/Temp folder to force a rebuild all)2. Switch platform to ... Read more

0
votes
Fixed

[5.3+][Graphics] Destroying a shader might cause stale pointers in Share...

Shaders

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Nov 15, 2016

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Version/s: 5.4.2f2

Looks like if there's a Material with some shader on it, then destroying the shader (either explicitly, or via asset bundle unload) ... Read more

0
votes
By Design

Scaled bind pose causes incorrect frustum rejection for DrawMesh

Graphics - General

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Oct 17, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1. Open attached project2. Open scene "TestScene"3. Run scene4. Holding right mouse button, rotate game camera a... Read more

0
votes
Fixed

ParticleSystem editor uses incorrect handle matrix when scaling mode is ...

Shuriken

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Nov 16, 2016

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Version/s: 5.6.0a1

The handle matrix for the shape module when the scaling mode is set to Hierarchy is incorrect. It appears the same as that used when... Read more

1
votes
Won't Fix

[iOS] App crashes in PresentGLES(UnityDisplaySurfaceGLES *) on devices w...

iOS

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Jul 12, 2016

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Version/s: 5.3.5p7

Steps to reproduce:1) Download and open the attached project.2) Build and deploy a Debug build to an iOS device without Metal suppor... Read more

0
votes
Duplicate

High smoothness spots appear distorted/pixelated on mobile devices

Shaders

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Oct 27, 2016

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Version/s: 5.4.2p1

Spots with high smoothness setting appear pixelated on mobile devices. Steps to reproduce:1) Open the attached project.2) Build 'jih... Read more

0
votes
Won't Fix

Left Shift Key is not working while Synergy program is running on Win 10

Themes

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Nov 07, 2016

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Version/s: 5.5.0b4

How to reproduce: 1. Open attached project "case_848987-LeftShift"2. Open "Tutorial" scene3. Press play4. Hold down W key to start m... Read more

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