Search Issue Tracker
[Hang] Unity hangsup while using too many particles
How to reproduce:1. Open the attached project2. In Particle System set Max Particles 1000003. Emission under Rate set 100000 as well... Read more
Double-clicking on animator controller crashes editor
Double-clicking on animator controller crashes editor To reproduce:- Create a new project- Create an Animator Controller- Double-cli... Read more
Vertex snapping isn't working correctly under custom pivot settings
To Reproduce:1.Open attached project2.Open "MainScene" scene3.Use Vertex snapping by holding down "V" key, while "Explosion" object ... Read more
GI on Sphere clearly shows lighting cuts
To reproduce:1. Open attached project2. Open test scene3. Wait for the Lightning to bake4. Observe the spheresExpected result: They ... Read more
Anti-aliasing does not work for RenderTexture on Android with MALI 400 gpu
Using anti-alias option in render texture does not work on mali 400 devices even tough it has GL_EXT_multisampled_render_to_texture ... Read more
Red rendering when running a Windows player with Gamma Color
Red rendering when running a Windows player with Gamma Color Space enabled. To reproduce:- Create a project- Add a particle system t... Read more
Hierarchy does not list all the objects of the scene
To reproduce:1. Open attached project2. Open test scene3. Check out hierarchy viewExpected result: All the objects are visibleActual... Read more
NavMesh generated on some small surfaces irrespectively of the Min Regio...
To Reproduce: 1. Open scene ‘1_NotGeneratedOnSomePlatforms’, observe that all the boxes except the larger one in the corner are abso... Read more
Slider Joint2D -> Translation Limits: it is allowed to set 'lower transl...
Steps to repro:1. Create a game object and attach a Slider Joint2D2. Observe, that it is possible to input to the 'lower translation... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field