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Anti-aliasing does not work for RenderTexture on Android with MALI 400 gpu
Using anti-alias option in render texture does not work on mali 400 devices even tough it has GL_EXT_multisampled_render_to_texture ... Read more
Red rendering when running a Windows player with Gamma Color
Red rendering when running a Windows player with Gamma Color Space enabled. To reproduce:- Create a project- Add a particle system t... Read more
Hierarchy does not list all the objects of the scene
To reproduce:1. Open attached project2. Open test scene3. Check out hierarchy viewExpected result: All the objects are visibleActual... Read more
NavMesh generated on some small surfaces irrespectively of the Min Regio...
To Reproduce: 1. Open scene ‘1_NotGeneratedOnSomePlatforms’, observe that all the boxes except the larger one in the corner are abso... Read more
Slider Joint2D -> Translation Limits: it is allowed to set 'lower transl...
Steps to repro:1. Create a game object and attach a Slider Joint2D2. Observe, that it is possible to input to the 'lower translation... Read more
Unity gets stuck in the video player when the user unpluggs
If the user unplugs headphones while video player is playing, then it doesn't go back to the previous scene Read more
Bad textcoord index error after adding Cloth Component and entering play...
Steps to reproduce : - import the "Cloth_1.fbx" attached in the edit- add it to the scene- add the Cloth Component and press play- p... Read more
Mesh Renderer is removed when adding Cloth Component and not mesh is add...
Steps to reproduce : - create a plane- add the Cloth Component- press play and notice the Mesh Renderer is deleted and the mesh is n... Read more
Adding Reflection Probe component in a new scene prompts user for Scene ...
- Create a new scene in any project- Try to add a Reflection Probe component to the Main CameraYou get immediately prompted to save ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed