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Deleting uGUI prefab causes crash to desktop
To reproduce this bug: 1. Import UI_Prefab_crash package2. Open 'scene'3. Play and notice that everything works fine4. Create a pref... Read more
Shader blend operations table broken
-e: see title -repro:--go to http://docs.unity3d.com/Manual/SL-Blend.html--NOTICE the issues with the table Read more
The documentation for WWW.LoadFromCacheOrDownload has some problems
In the WWW.LoadFromCacheOrDownload documentation http://docs.unity3d.com/ScriptReference/WWW.LoadFromCacheOrDownload.html there are ... Read more
GetSpriteMesh is in the UnityEngine namespace in the docs, but in fact i...
According to the documentation, GetSpriteMesh is in the UnityEngine namespace, but in fact it is not there and can only be found in ... Read more
Canvas do not function with DontDestroyOnLoad when loading other scene
1. Open attached project2. Open scene "sceneone"3. Press play4. On game view, press button "not getting destroy" it will active scri... Read more
The memory is increasing every second when a lot of tk2dSprites are in s...
To reproduce: 1) Download and open the tk2dspritetest.zip project, attached to the edit2) Build for iOS3) Open build in xcode and pr... Read more
The documentation for WWW.error has multiple issues
http://docs.unity3d.com/ScriptReference/WWW-error.html In the description and code examples "String.IsNullOrEmpty" is used, however ... Read more
Native metro plugin on WP 8.1 throws BadImageFormatException
To reproduce:1. Open attached project. It is our metro native plugin example.2. Build for Metro with Phone 8.1 SDK3. Open up with VS... Read more
Initial splashscreen is displayed in portrait, ignoring orientation rest...
Steps to reproduce:1. Build any project2. Open visual studio solution3. Tick Landscape and Landscape-flipped Supported orientations ... Read more
All about bugs
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