Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.5.1p1
Issue ID
614797
Regression
No
The documentation for WWW.LoadFromCacheOrDownload has some problems
In the WWW.LoadFromCacheOrDownload documentation http://docs.unity3d.com/ScriptReference/WWW.LoadFromCacheOrDownload.html there are these issues:
1. There is a typo in the description of the "version" parameter. At the end of description there is "AssetBunlde" instead of the "AssetBundle"
2. The code example is only available in JavaScript. There are no C# and Boo examples
3. It is not clear how the CRC-32 checksum can be calculated. Maybe the link to the http://docs.unity3d.com/ScriptReference/BuildPipeline.BuildAssetBundle.html can be provided where this information is provided.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Add comment