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[DirectX] "Failed to create Compute Buffer...HRESULT: 0x80070057" errors...
Reproduction step:1. Open the attached project.2. Make sure that graphics API is set to DirectX.3. Open the "asdf" scene.- Check the... Read more
SplashScreen.isFinished never returns true
SplashScreen.isFinished never returns 'true' when the splash screen is enabled in the Player Settings. Steps to reproduce:1) Open th... Read more
Remove link to subscribe to newsletter from Manual activation
Repro:1. Lauch editor2. Go to Unity > Manage license3. Choose to do Manual activation4. Save license request5. Go to https://lice... Read more
[Edge + OSX] Font rendering issue for specific font type
-e: see title, other fonts work fine--works on Windows FF49 + Chrome53--doesn't work on EdgeHTML14 + OSX FF49, Chrome53, Safari -rep... Read more
Unity Standalone build stutters on 59 hertz monitors with vSync enabled
Reproduction steps:1. Open the "StutterTest2.zip" project2. Build "Test" scene with Autoconnected Profiler setting enabled3. Play th... Read more
[Terrain/Batching] Dynamically batched draw calls are shown for Speedtre...
Steps to repro: 1. Open Unity;2. Create new project;3. Import attached package and open 'test' scene;4. Go to PlayerSettings (Edit -... Read more
Link to purchase Pro version leads to the old store
Repro:1. Launch editor2. Navigate to Unity > Manage license3. Choose to do manual activation4. Save license file5. Click on the p... Read more
Improve error handling for command line activation
Repro:1. Attempt to activate Unity editor from command line (refer to https://docs.unity3d.com/Manual/CommandLineArguments.html)2. D... Read more
Horizontal Scroll View with Elastic Movement Type works differently upon...
Horizontal Scroll View with Elastic Movement Type inside a Canvas with Canvas Scaler set to "Scale with screen size" behaves differe... Read more
Close button is not aligned to the message
Repro:1. Go to Unity > Manage license2. Choose to do Manual activation3. Follow steps from https://docs.unity3d.com/Manual/Manual... Read more
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