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Editor crashes on D3D11CoreGetLayeredDeviceSize when 3D Object uses "Upd...
How to reproduce:1. Open the attached "Pumpkin run crash test" Project2. Enter Play Mode Expected result: Scene is loaded successful... Read more
Unity crashes on UI::Canvas::CheckConsistency when importing prefab
How to reproduce:1. Open the "prefab_test.zip" project (Unity may crash already)2. Reimport "InGameCanvas.prefab" Actual result: Uni... Read more
Building gameObject into AssetBundle changes its transform rotation
To reproduce: 1. Download attached project "MeshPrecision.zip" and open in Unity2. Open "SampleScene" scene3. Click Window > Asse... Read more
[iOS] Crash when the app is closing - KillAllBackgroundThreadsAndWaitFor...
To reproduce:1. Open attached project2. In the top menu Tools > Dice > Build > Build iOS Dev3. Open the Xcode project4. Rem... Read more
VS2015 cannot debug Unity project due to multiple assemblies with equal ...
How to reproduce:1. Open user-submitted project (cannotdebug.zip)2. Set Visual Studio 2015 as a default IDE3. Open script "NewBehavi... Read more
ReflectionTypeLoadException after entering Play mode when using Entity C...
Reproduction steps:1. Open the attached project "EntityTest.zip";2. Open the SampleScene;3. Enter a Play mode. Actual results: the R... Read more
Ray, Ray2D and Plane are not Serializable
How to reproduce:1. Open given Unity project2. Enter "SerializationTest" scene3. Select "SerializationTest" game object4. Check fiel... Read more
[Test Runner][iOS] Exception is thrown to the Console when running tests...
Reproduction steps:1. Open the attached project;2. Click Window->Test Runner;3. In Test Runner Window, select PlayMode tab;4. Cli... Read more
Different timing and available property value range in play and edit mod...
To reproduce:1. Open project2. Open 'Tester' scene3. In Hierarchy select 'Mistwraith'-> 'Mesh' and preview the animation4. Notice... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UITK Controls] Non text InputField can't be reset by API
- Control Scheme name field has no character limit, causing “Add Control Scheme” window to expand if name is too long
- Prefab variants do not keep the values of linear drag and angular drag while upgrading the project from Unity 6000.0
- UI Toolkit Debugger Pick Element does not react to the Burst Inspector window when hovering over the Burst Inspector window
- Some buttons in the Burst Inspector window crop the button text from the left side making it unreadable when the window is smaller, and the window has to be almost fullscreen for the full button text to show