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Depth masking is broken
This is a regression introduced with Unity 4.5. Reproduced on:Google Nexus 7 (2012, grouper) with Android 4.4.2 Reproduced with:Unit... Read more
4.5 shader compilation regression on preprocessor macros with \ at end
Shader #defines with '\' at end don't seem to end if next line is an empty one. E.g. this fails: // empty line between first and sec... Read more
Unity crashes when trying to upload project to Asset Server
- Open project attached to case 615020- Create a new project on our Asset Server instance- Try to commit all assets from the Unity p... Read more
Screenshot taken in Landscape mode is not rotated accordingly on WP8
Steps to reproduce:1. Add the following script to any project:Texture2D screenshot;void OnGUI(){if (screenshot != null) {GUI.DrawTex... Read more
Can't interact with the standard GUI using a mouse on Android
This is a regression introduced with Unity 4.5. Reproduced on:Google Nexus 5 with Android 4.4.2with Logitech NX20 mouse Reproduced w... Read more
Static batching uses too many draw calls in Unity 5
Steps to reproduce:1. Open the attached project and the scene in 4.5.x2. Press play3. Observe that drawcalls in the stats are 24. Op... Read more
Docking/undocking game view creates slightly off-scale canvas
To reproduce:1. Open attached project2. Open scene main. It contains a canvas and a few images. Notice the initial size of the white... Read more
Inspector - component property names overflow into property value space
Steps to reproduce:1. Open the attached project2. Select the gameObject which has an attached component script3. Observe the script ... Read more
Windows Store Apps "build and run" doesn't work
Works fine on 4.5.1f2;Regression from 4.5.1f3. That includes 4.5.1p1, 4.5.1p2; Repro steps:1. open new project in the editor;2. in t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used