Search Issue Tracker
Fixed
Votes
0
Found in
5.5.0b6
Issue ID
840989
Regression
No
Unity shader compiler crashes when importing compute shader
Trying to compile a compute shader with 3 float arrays, the compiler crashed and unity crashed after
To reproduce:
1. Import shader (PointCloudGPU.compute)
2. Shader compiler crashes
Reproducible: 5.6.0a1, 5.5.0b9, 5.4.2p2, 5.3.6p6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Map Viewer shows "Loading..." text instead of indicating users that Baked Texture Maps are missing
- "Analyze Import Process" button misaligned in Import Activity window
- Text in “Baked Shadowmask” mode is difficult to read in Baked Lightmap Viewer when Editor theme is set to Light
- Mesh wireframe is difficult to see in Baked Lightmap Viewer window when texture opacity is maximized
- Informational text does not wrap and does not fit when the Viewer Window is opened by default
Add comment