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Support for globals in CodeFunctionNode
So I need to accsess a larger set of vectors across multiple materials and shaders. I've used Shader.SetGlobalVectorArray() in the p... Read more
How can I store result In shadergraph?
Hi I came from using ShaderForge for making shaders.I couldn't find some useful equivalent in shadergraph pbbastian commented 17 day... Read more
[asmdef] ShaderIncludePath script causing shader errors due to the asmde...
To reproduce:1. Open repro project2. Open 'Test' scene3. Notice 'Shader error in 'TestUnlit': failed to open source file: 'TestInclu... Read more
Default Vuforia's material names are wrapped and displayed in multiple l...
All the default material's names for Vuforia asset's predefined database are displayed in multiple lines under mesh renderer for Ima... Read more
Really short videos stutter when played in the Inspector or Video Player
How to reproduce:1. Open the attached project (videoflicker.zip)2. In the Assets, navigate to "out_60f.mp4"3. Play the video in the ... Read more
Crash on strpbrk or create_conn if sending same UnityWebRequest twice
How to reproduce:1. Open the attached project2. One Tool > One Tool to Bind them all3. Extend "Test Upload" tab4. Write anything ... Read more
Possible to choose shader functions / shader graph nodes as a shader for...
Currently looking for reproduction steps on this one, it happened after a shader graph shader failed to compile. Basically the list ... Read more
Moving nodes around can cause other nodes to elongate.
I'm looking for reproduction steps, it is inconsistent when and where this happens. Larger pre existing graphs don't have this probl... Read more
Dragging doesn't seem to work
Sub graphs cannot be dragged into the shader graph panel, In addition to properties as seen in this issue #346. Thus it appears drag... Read more
Normals not rendering correctly
I am using a normal map that I've baked from within Blender. When applying it to the Lightweight Standard PBR shader it outputs corr... Read more
All about bugs
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