Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0b1
Issue ID
628225
Regression
Yes
The lightmapping property is not converted correctly when upgrading from 4.x to 5.x
To reproduce this bug:
1. Import case_628225 package into Unity 4.x
2. Open 'SimpleScene'
3. Select SimpleDoorG->Spotlight in the hierarchy
4. Notice Lightmapping set to: RealtimeOnly
5. Open the same project on Unity 5.x
6. Select SimpleDoorG->Spotlight in the hierarchy
7. Notice that Lightmapping does not have any property
8. Go to Lightmapping -> Global
9. Set GI Workflow to Iterative
10. 'Internal error converting light' appears
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment