Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0b1
Issue ID
628225
Regression
Yes
The lightmapping property is not converted correctly when upgrading from 4.x to 5.x
To reproduce this bug:
1. Import case_628225 package into Unity 4.x
2. Open 'SimpleScene'
3. Select SimpleDoorG->Spotlight in the hierarchy
4. Notice Lightmapping set to: RealtimeOnly
5. Open the same project on Unity 5.x
6. Select SimpleDoorG->Spotlight in the hierarchy
7. Notice that Lightmapping does not have any property
8. Go to Lightmapping -> Global
9. Set GI Workflow to Iterative
10. 'Internal error converting light' appears
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment