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[Android] Inaccurate "Unable to find libaudioplugingvrunity" runtime err...
How to reproduce:1. Create empty project2. Switch platform to android3. Import GearVR Unity SDK4. Set Spatializer Plugin to 'GVR Aud... Read more
Gamma color space is over bright
The use of gamma color space results in over-bright results. Reproduction Steps:1. Open the scene in the attached project2. Observe ... Read more
[Reflection Probes] Crash in reflectionprobes.cpp:1360 ReflectionProbes:...
Repro steps:1. Open ParticleTests_ALL scene from attached project2. Press Play3. Unity crashes when using SceneManager.LoadSceneAsyn... Read more
Setting WebGLInput.captureAllKeyboardInput to false makes text in the we...
Reproduction steps:1. Open the "bug.zip" project2. Make sure to select the "TestT" WebGL template3. Build the only scene and run it4... Read more
Editor creates multiple instances of an object selected in the hierarchy...
Steps to reproduce:1. Download and open attached project2. Open scene "test"3. Hit play4. Hit play again to stop5. Click on "TestGam... Read more
[GearVR | Note4] Note4 GearVR renders black screen when splash screen en...
1) ensure VR enabled2) ensure Oculus SDK in list3) ensure splash screen enabled4) deploy to Note45) Observe screen render black Read more
A CanvasRenderer with multiple materials doesn't render correctly when r...
Steps to reproduce:1. Open attached project "RenderIssue.zip"2. Expand Canvas game object and delete one Image for blue material to ... Read more
Instantiating non-readable texture crashes Unity on Texture2D::AwakeFrom...
How to reproduce:1. Open the attached project2. Open "scene" scene3. Select Directional Light, change Obj Array size to 1 and attach... Read more
Keyframe at frame 0 generated incorrectly when rotating pbject with child
Steps to reproduce:1. Open attach file.2. Open Scenes -> Test scene3. Open animation window pick any frame except frame 0 and rot... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow