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Can't add more than two signal receivers' reactions
Reproduction steps: 1. Open new project2. Create empty GameObject3. Add a Signal Receiver component to the newly created GameObject4... Read more
Crash on JoinImpl<core::basic_string<char,core::StringStorageDefault<cha...
Reproduction steps:1. Open the attached “CrashRepro” project2. Click Window > Package Manager3. Select Unity Registry4. Search “H... Read more
Objects do not receive lighting from StaticLightingSky
Repro : Open the attached project Open scene : Scenes/APV Bake and notice the cube receives lighting from the cubemap Open additivel... Read more
[2D Platformer Microgame] 2D Platformer Microgame Project crash on __cxx...
Reproduction steps:1. Create a new “2D Platformer Microgame” Project2. Follow the “Editor Basics” tutorial3. Reach “Zoom in and out”... Read more
UI Toolkit VisualElement keeps firing mouse events after setting element...
How to reproduce:1. Open the attached “HiddenButtonEventsBug.zip” project2. Open “SampleScene” scene3. Enter Play Mode4. Click on an... Read more
"Layout update is struggling to process current layout (consider simplif...
How to reproduce: Open the attached project "BugReport_ListView.zip" Open BugReport>TestListView Expected results: No errors in t... Read more
[URP] Reflections are grainy when using HDR skybox and smoothness is set...
How to reproduce:1. Open the attached user project “1426756.zip“2. Open Scene “Standard“ (Assets)3. Observe the reflection on the “P... Read more
[Mono] The gdiplus dll mapping has the bokken machine path in MonoBleed...
Reproduction steps:1. Find Unity installation path2. Right-click on Unity.app and select ‘Show Package Contents’3. Open Contents/Mon... Read more
Improve error message when saving out side of project
When trying to save from the UI builder outside of the project directory this exception will happen and nothing else gets reported t... Read more
TextField cursorIndex / selectionIndex are not set in time for Focus/Mou...
Summary:I have a TextField txtf with txtf.selectAllOnFocus = txtf.selectAllOnMouseUp = false. When the user clicks into the text fie... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row