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Example code for NavMesh.CalculatePath is broken
1. Open documentation page via Help->Scripting Reference2. Find docs for NavMesh.CalculatePath Example code has the following pro... Read more
File endings supported by TextAsset are not listed in scripting document...
In the reference manual http://docs.unity3d.com/Documentation/Components/class-TextAsset.html at the top of the page supported text ... Read more
Game view preview of uGUI doesn't update after resize
To reproduce:1. Open attached project2. Open scene "Example - Layout"3. Make sure you are using the default layout4. Switch to the g... Read more
Application.persistentDataPath is not correct for OSX
To reproduce:1. Create a new project2. Create a new script3. Add Debug.Log(Application.persistentDataPath); to the Start() function4... Read more
LineRenderer renders black line with Self-illum/Diffuse material
To reproduce:1. Open the attached project (it contains a game object with a line renderer attach which use a Self-illum/Diffuse mate... Read more
Crash when trying to disable UIrenderer
To reproduce:1. Create any uGUI object (Text for example) in any project2. Create a script which contains this line in Start():GetCo... Read more
Deleted folders get recreated if their meta files are not deleted
To reproduce:1. Create a new project2. Switch the Version control to visible Meta Files3. Create a folder in the project4. Open your... Read more
Split sprites always look like the first slice of the sprite.
To reproduce:1. Open attached project2. open up spriteEditorError scene3. Inspect the spritesExpected result: All the sprites look d... Read more
Build settings values should not be shared between platforms
Profiling is a pro-only feature, so auto-connecting to profiler option causes problems on platform with Unity free licenses. Reprodu... Read more
Regenerating mesh does not work on some devices
Workaround provided by the user: Create a new mesh instead of regenerating old one. Reproduced on:Samsung Galaxy S III (GT-I9300) wi... Read more
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