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0
votes
Fixed

CheckDisalowAllocation fatal error when playing the scene or selecting V...

Asset Loading

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Feb 12, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Download and open project "TradeMilk2016" 2. Open scene "Scenes/Vuforia-VideoPlayback" 3. Play the scene or c... Read more

0
votes
Fixed

[Android]Local AssetBundles do not load on Android

Android

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Jan 20, 2016

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Version/s: 5.3.1p3

Reproduction steps: 1) Open users submitted project. 2) Build and run for Android. Expected result: You should see UI images in new... Read more

0
votes
Fixed

[WebGL] Client unable to free connections in NetworkServer when using We...

Networking

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Feb 05, 2016

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Version/s: 5.3.0f4

Reproduction steps: 1) Open attached project "WebGL" 2) Build scene "Main" for WebGL 3) Enter play mode in the editor 4) Host a serv... Read more

0
votes
Not Reproducible
0
votes
Duplicate

[WSA][IL2CPP] Infinite loop in Master x86 and Release x86 builds

Windows Store Apps

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Feb 13, 2016

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Version/s: 5.3.2p3

Reproducible on 5.3.2p3 version. Repro steps: 1. Build the attached project "BugReport.zip" to UWP IL2CPP build. 2. Open output pro... Read more

0
votes
Fixed

[VR|Oculus] Light Halo is headtracked

VR

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Feb 18, 2016

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Version/s: 5.3.2p3

Read more

0
votes
Fixed

[NetworkClient] MsgType.Disconnect is returned if connections times out ...

Networking

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Feb 18, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Open attached project 2. Open scene "bug" 3. Run it and wait until connection to non-existing server times o... Read more

2
votes
Fixed

Custom font has wrong vertical alignment

UI

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Feb 18, 2016

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Version/s: 5.3.2p3

Steps to reproduce: 1. Open attached project 2. Open scene "Test" 3. Scene contains two buttons, one which has text in Arial and ot... Read more

0
votes
Duplicate

Crashes when loading AssetBundle contains Sprite Mode Single image

Asset Loading

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Feb 10, 2016

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Version/s: 5.3.2p2

How to reproduce: 1. Open the attached project 2. Open main scene 3. Check unity-chan2000 sprite to be sure that its sprite mode is ... Read more

0
votes
Not Reproducible

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