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0
votes
Fixed

[Networking] [Profiler] Editor Crash on closing standalone Player with a...

Profiling

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Aug 31, 2016

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Version/s: 5.5.0b2

Crash happened only twice. 1. Run Standalone as Host.2. Run in Editor as Client.3. Run Profiler - Set Active profiler as OSXPlayer).... Read more

0
votes
Won't Fix

[GLES20][SM20][Directional Specular] mode needs a fallback for SM2.0 har...

Global Illumination

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Feb 16, 2015

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Version/s:

When falling back to the non-directional shader we sampled incoming intensity from the lightmap but the shader interprets it as bake... Read more

1
votes
Fixed

[WSA][UWP] Building script which has nested generic class causes referen...

Windows Store Apps

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Aug 30, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Open attached project2. Build it to UWP or WSA3. Notice Reference rewriter errors in consoleReference rewrite... Read more

0
votes
Duplicate

Input Field multiline with best fit enabled crops the text after hitting...

UI

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Aug 31, 2016

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Version/s: 5.3.3f1

Description: In an input field with multi line (either newline or submit) the text element with best fit enabled crops text after pr... Read more

0
votes
Fixed

[OSX] Unity leaks memory when a controller is connected

OSX

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May 17, 2016

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Version/s: 5.3.4p4

Around 5 MB/s are leaked with a controller connected, when the controller is sending events both on the Editor and the Player. Steps... Read more

0
votes
Fixed

[ApiUpdater] Removing Mesh.Optimize removes other lines too

Scripting

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Aug 31, 2016

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Version/s: 5.5.0b1

Steps to reproduce: 1. Open attached project "827796.zip" using unity 5.5 to run script updater2. Compare scripts before and after a... Read more

0
votes
Fixed

Regression: Unable to build Standalone to the folder outside of the project

Deployment Management

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Sep 01, 2016

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Version/s: 5.5.0b2

Fix has been pulled to trunk and 5.5 Read more

0
votes
Won't Fix

Particle system direction is reversed when clicking on it in the hierarchy

Shuriken

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Sep 01, 2016

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Version/s: 5.5.0b2

Reproduction steps:1. Open the attached project2. Open and play "Scene1"3. Notice that the "PS - MinVertDist" particles are emitted ... Read more

0
votes
Fixed

Mass doesn't update on Prefabs when using AutoMass in a prefab

Physics2D

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Sep 01, 2016

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Version/s:

The Mass property doesn't update when the isTrigger property is turned on and off. This only happens on Prefabs, when the object is ... Read more

0
votes
Fixed

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