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No info about component properties in Hinge Joint and Spring Joint in th...
Hinge Joint: there is no information about Auto Configure connected anchor, connected anchor, Contact distance Spring Joint: there ... Read more
BoxCollider2D doesn't animate on latest patches
To reproduce: 1. Open attached project 2. Run Test scene 3. Observe the collider Expected result: It animates, changing size Actual... Read more
Bad NavMeshObstacle carving on convex surfaces
Carved mesh is built under surface, and agent also set under surface Try attached project. Read more
Unity crashes when trying to change any rigidbody property in OnValidate
To reproduce: 1. Open scene 'Untitled' in attached project, drag 'GameObject' to hierarchy. 2. Observe that Unity crashes, when tryi... Read more
Error thrown on opening Audio Mixer
-e: see title -repro: --create new project --create Audio Mixer asset --double click the mixer --NOTICE it opens and an error (GUI ... Read more
exception thrown on importing asset with open audio mixer
-e: when you have the audio mixer window open and import an asset (tested with standard package) an error is thrown -repro --create... Read more
attenuation inspector volume meter vanishes
-e: the volume meter on the attenuation inspector element isn't shown initially and also vanishes on changing the wet mixing option ... Read more
Home Screen - Rendering issues with the text when scrolling up/down
Rendering issues with the text when scrolling up/down - please see attached video. To reproduce: - Make sure that Home Screen has a... Read more
[Graphics, Animation] Particle system with an animation on particle syst...
How to reproduce: 1. Open attached project. 2. Compare created both GameObject Animations: One cube has a particle system which is n... Read more
disabled effect warning covering mixer groups
-e: the warning about disabled effects is covering the groups which might force people to resize their windows. maybe move it to ano... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Freeze on DynamicHeapAllocator::InitializeMemoryRegion when entering Play mode in a specific scene
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script