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[URP][Mobile][GLES] Player view rendering is duplicated in a grid on Mob...
Reproduction steps:1. Open attached project and scene "New_Lobby"2. In Build Settings window, Build and Run for Android3. In Editor,... Read more
Find References shows Objects that are not referencing the Asset when MR...
How to reproduce:1. Open the attached project "MRTK Test.zip"2. In the Project Window search for "PressableButtonHololens2"3. Right-... Read more
CompositeCollider2D does not get hit by Physics2D raycast
Set geometry type to polygon. Outline works as edge collider which doesn't have "interior" which could be hit by raycast To reproduc... Read more
[HDRP] metal warning when building player - ProbeVolumeSamplingDebug
Repro: 1) Build an empty HDRP project on mac Result: There will be a metal error noting about a potentially unused variable ProbeVol... Read more
[UIElements] ToolbarSearchField clear button is not displayed when it's ...
How to reproduce:1. Open attached '1180403-ToolbarSearchField-issue.zip' project2. Open 'Untitled' Scene3. Open TestWindow > Repr... Read more
[Audio][Warning] Applying echo effect component to an audio source which...
Applying echo effect component to an audio source which streams audio from a URL throws warning 2. How we can reproduce it using the... Read more
Enabling Deep Profile on Standalone Profiler crashes the Standalone Prof...
Steps to reproduce:1. Create a new project or open an existing one2. Open Standalone Profiler3. Enable Deep Profile4. Switch to Edit... Read more
Custom Render Pass using Render Graph does not render to the Game view w...
Reproduction steps:1. Open the attached “IN-87488.zip” project2. Open the “Gameplay” Scene (Assets > Scenes)3. Select “Global Vol... Read more
Unexpected recursive transfer of MonoBehaviour error on importing package
On importing asset project "Love/Hate" "Unexpected recursive transfer of MonoBehaviour. MonoBehaviour 'Farmer' is being transferred ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow