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Doing any actions with high bone count model is very slow
To reproduce:1. Open attached project2. Select Quadropus_4k_bones3. Notice that any actions in import settings like switching tabs o... Read more
DX11 on DX10 GPU - Standalone player is not executed in Full Screen
DX11 on DX10 GPU - Standalone player is not executed in Full Screen mode. Please see attached screen shot for details. To reproduce:... Read more
DX11 on DX10 GPU: Standalone Player looks stretched in Full Screen mode ...
DX11 on DX10 GPU: Standalone Player looks stretched in Full Screen mode and it is not possible to close the player down completely. ... Read more
Interupting a download on xp doens't allow you to cancen the frozen inst...
1. interupt a package installby entering playmode2. It should be installing without progress. Try to cancel = you can't Read more
Interupt iPhone install and the package cannot be seen anywhere
1. interupt iPhone package install by entering playmode2. package disappears. Stay in playmode. Select refresh.3. Exit playmode and ... Read more
All packages disappear from MM when enter/exit playmode while it's open
1. Have packages in available packages2. have the module manager open and enter/exit playmode3. all available packages disappear unt... Read more
Crash after deleting standard packages and packages
1. have unity open2. delete packages and standard engine package for iPhone or bb3. restart unity by going to 'open project' and sel... Read more
Intel 82865G graphics chip is erroneously detected as not supporting DX9
Unity 4.3 does not support pre-DX9 chipsets and, after releasing Unity 4.3.6f1, we eliminated the extant 4.2 runtimes. This has led ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used