Search Issue Tracker
[LTRP] Switching to Android platform gives "Shader error in 'ShadowBlurM...
Steps to reproduce: 1) Open Unity and create a new project with Lightweight RP (Preview) included2) Switch platform to Android in th... Read more
[LTRP] Reopening a project with Lightweight template gives a lot of shad...
Steps to reproduce: 1) Open Unity and create a new project with Lightweight RP (Preview) included2) Switch platform to iOS/Android i... Read more
[2018.1][Shaders] No matching 4 parameter intrinsic function for tex2D o...
To reproduce:1. Open repro project2. Select 'MicroSplat 1' shader Expected: shader will work without any errorsActual: 'Shader error... Read more
[TextMesh] Orange Object outline appears when Text Mesh is set to certai...
Steps to reproduce:1. Open the supplied project2. In the "Test" Scene double-click "GameObject" to center on it3. Open the Scene win... Read more
Playmode tint ignores certain parts of the Editor when entering Play mode
Steps to reproduce:1. Open any project2. Go to Preferences -> Colors -> Playmode tint and set it to black3. Start opening any ... Read more
UNITY_DEVELOPMENT not working in UWP .Net build
How to reproduce:1. Download attached project file2. Change platform to UWP and backend to .Net3. In Build Settings check Unity "C# ... Read more
Editor Window is resized to half of the vertical screen after the Editor...
To reproduce (Requires two monitor setup ): 1. Open the Editor2. Undock Inspector window, move it to the vertical monitor (make sure... Read more
Editor with custom theme crashes when closing with WinScreenSetup::SetWi...
How to reproduce:1. Open attached project "Forest Survival"2. Close Editor Expected result: Editor closesActual result: Editor crash... Read more
Editor crashes when a spawnable prefab in the Network Manager doesn't ha...
To reproduce: 1. Open the project, attached by the user (MFPS.zip)2. Open the "Game Scene" scene3. Enter Play mode4. Press Lan Host(... Read more
[iOS] crash in "`main(argc=1, argv=0x000000016fdd7980) at main.mm:33" us...
Unity crashes in the SplashScreen.mm code when ShowSplashScreen() calls [_controller create: window] because UIViewController doesn'... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code