Search Issue Tracker
2.0.0a10 Switch on Enum unit losing type and dropping connections.
Original [Issue |https://support.ludiq.io/communities/5/topics/4939-200a10-switch-on-enum-unit-losing-type-and-dropping-connections]... Read more
a10: Unity freeze / crash when pasting large text in any search bar
Original [Issue |https://support.ludiq.io/communities/5/topics/4893-a10-unity-freeze-crash-when-pasting-large-text-in-any-search-bar... Read more
Bolt 2a10 Can't add List of <bool> as Function entry value
Original [Issue |https://support.ludiq.io/communities/5/topics/4891-bolt-2a10-cant-add-list-of-bool-as-function-entry-value]- Pendin... Read more
2.0.0a8 Adding Component Class as an input to a Function breaks the graph
Can't find the original issue in out database but i did find the imgur link [https://imgur.com/nracReJ] {code:java} Failed to def... Read more
Scene viewport camera tilts in the Z-Axis when using the Look tool
How to reproduce: 1. Open attached "case_1240532" project 2. Open the Scene View 3. In the Scene View, right-click and move your mou... Read more
Editor crashes when applying changes to custom ScriptedImporter asset
How to reproduce: 1. Open the attached project (1257558.zip) using necessary assetpipeline version (use -adb1 or -adb2 command-line ... Read more
2.0.0.a10: Renaming flow graph leaves a placeholder in the background
Original [Issue|https://support.ludiq.io/communities/5/topics/4870-200a10-renaming-flow-graph-leaves-a-placeholder-in-the-background... Read more
Bolt 2a10 Removing macro port breaks graph
Original [Issue |https://support.ludiq.io/communities/5/topics/4872-bolt-2a10-removing-macro-port-breaks-graph] - Escalated by Lazlo... Read more
2a10 Connection to Bolt typed port breaks periodically
Original [issue|https://support.ludiq.io/communities/5/topics/4874-2a10-connection-to-bolt-typed-port-breaks-periodically] - Pending... Read more
Bolt 2a10 The name 'ToGenerated' does not exist in the current context
Original [Issue|https://support.ludiq.io/communities/5/topics/4885-bolt-2a10-the-name-togenerated-does-not-exist-in-the-current-cont... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- [Linux] AutoLocale log is logged when opening a project
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time