Search Issue Tracker

0
votes
Fixed

'PreserveAspect' acting weird

UI

-

Apr 11, 2014

-

Version/s: 4.6.0b7

To reproduce:1. Open the attached project2. Notice that the image in the scene is distorted. OR1. Create a new project2. Import an i... Read more

0
votes
Postponed

Display warning/error when uGUI Image uses sprite, which was TightlyPacked

UI

-

Apr 10, 2014

-

Version/s: 4.6.0b7

Right now TightPackerPolicy isn't fully supported by the GUI system and will show artefacts of adjacent sprites in atlas when used. ... Read more

0
votes
Fixed

Black screen between splash image and the first scene content

iOS

-

Apr 11, 2014

-

Version/s: 4.5.0b7

To reproduce:1. Open the attached project (user uploaded a smaller project during our conversation)2. File -> Build and Run3. Not... Read more

0
votes
Fixed

Cannot remove a Rect Transform from GameObject

UI

-

Apr 11, 2014

-

Version/s: 4.6.0b7

Steps to reproduce : - create a new gameobject- add a RectTransform component- click on the cog and noyice that "Remove Component" i... Read more

0
votes
Fixed

No apply button on audio clip and NullReferenceExceptions

Audio

-

Apr 15, 2014

-

Version/s: 5.0.0a6

To reproduce:1. Import an audio clip2. Select it - NullReferenceExceptions are thrown3. In the inspector - there is no APPLY button ... Read more

0
votes
By Design

DynamicLoading audio clip does not play sound

Audio

-

Apr 15, 2014

-

Version/s: 5.0.0a6

To reproduce:1. Import an audio clip2. Set it's load type to DynamicLoading3. Add it to scene and enter play mode - no sound plays E... Read more

0
votes
Fixed

Multi-selecting audio sources makes priority vanish when it's dragged to...

Audio

-

Apr 15, 2014

-

Version/s: 5.0.0a6

To reproduce:1. Add a few audio sources to a scene2. Multiselect them3. In the inspector, slide the priority bar all the way to the ... Read more

0
votes
Fixed

Multiselected mixer nodes are hard to deselect

Audio

-

Apr 15, 2014

-

Version/s: 5.0.0a6

To reproduce:1. Create a new mixer2. Add a few nodes3. Multiselect two (I did it with ctrl)4. Try clicking on a single selected node... Read more

0
votes
By Design

Master configuration will show Development Build if project was exported...

WP8

-

Apr 08, 2014

-

Version/s: 4.5.0b5

Master configuration will show Development Build if project was exported with Development Build checked Steps to reproduce:1. Open a... Read more

0
votes
Fixed

Creating materials from string will dirty the scene even if HideFlags ar...

Assets Management

-

Apr 09, 2014

-

Version/s: 4.6.0b6

1. Open the attached project2. Open a custom editor by clicking "Custom -> Open"3. Click on the buttons to create materials4. Not... Read more