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[Linux] Editor crashes when building a game on different platform before...
How to reproduce:1. Create empty project2. Go to File -> "Build settings..."3. Select any other platform than an already set one ... Read more
"EndLayoutGroup" exception thrown on pressing Cancel button on confirmat...
There are 4 ways following which we can reproduce this bug. They are mentioned in Scenario 1, Scenario 2, Scenario 3, Scenario 4. Sc... Read more
Editor crashes on quit, while building project
Editor crashes on quitting unity when project is building. Steps to Repro:1. Create a new project2. Select "Build".3. While building... Read more
Iso camera renders the scene blue (fully in fog)
1. project uses deferred BUT when you switch to isometric - deferred cannot be used with ortho camera so editor is switched to forwa... Read more
The manual for the standalone Player Settings is missing information abo...
See the forum post -- https://forum.unity.com/threads/allow-fullscreen-switch.456681/ Note: this is a documentation issue that affec... Read more
Display issues with Anima2D examples scenes
Example scenes in the Anima2D asset bundle do not displaying correctly. Read more
(V/X)RSettings.isDeviceActive documentation is misleading
Misleading docs lead to this report: Steps to reproduce:1. Open the attached project.2. Connect an Oculus Rift to your PC.3. Press p... Read more
Editor crashes on 'DisconnectPrefabInstanceRecursive' when NUnit test tr...
To reproduce:1. Open repro project2. Open the Test Runner window3. Run 'DouglasLab/ProtoPlan/ActionSubstepTests/CreateActionAffectRe... Read more
NullReferenceException after undoing creation of InputField in Play mode...
Steps to reproduce:1. Create a new project or new scene in Unity2. Create UI -> Input Field in Hierarchy3. Enter Play mode4. Clic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Physics 2D Manager documentation page is missing
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- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked