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0
votes
Postponed

Initial .prefab file is smaller before project is saved

Assets Management

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Apr 10, 2014

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Version/s: 5.0.0a5

To reproduce:1. Create a new project2. Add a cube to scene3. Drag the cube to the project window, making it a prefab4. Open up the a... Read more

0
votes
Fixed

Rigidbody.SweepTest does not respect Physics.IgnoreCollision

Physics

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Apr 13, 2014

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Version/s: 5.0.0a5

To reproduce:1. Open attached project2. Open sceneUnity53. Select both the cube and sphere in the scene and set their layer to UI4. ... Read more

0
votes
Fixed

Crash when trying to create a prefab with configurable joints

Physics

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Apr 14, 2014

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Version/s: 5.0.0a6

To reproduce:1. Open attached project2. Open scene "ropeWithSpheres"3. Try to create a prefab out of the "lanternOnLianas" gameobjec... Read more

0
votes
Fixed

Universal UI: Universal shader inspector doesn't offer to fix texture th...

Shaders

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Apr 13, 2014

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Version/s: 5.0.0a6

Any other shader in Unity gives users an option to fix a texture not marked as normal map if it was assigned to a normal map field (... Read more

0
votes
Not Reproducible

Universal UI: shader inspector doesn't repaint after Reset

Shaders

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Apr 13, 2014

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Version/s: 5.0.0a6

Pick any object with a material using a Universal shader. In the Inspector select Reset for the shader. Notice that the object in th... Read more

0
votes
Fixed

Mixer UI: exposed parameters share same UI identifier as effect buttons ...

Audio

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Apr 14, 2014

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Version/s: 5.0.0a6

-e: the exposed effects parameters are labeled with a grey dot in the inspector. in the mixer that same grey dot means something dif... Read more

0
votes
Fixed

Mixer UI: long exposed parameter names draws over other UI elements

Audio

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Apr 14, 2014

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Version/s: 5.0.0a6

-e: see title -repro:--create new audio mixer--add effect--expose a parameter to script--click the exposed parameter list and rename... Read more

0
votes
Fixed

Mixer UI: exposed parameter menu ends up in wrong place after renaming

Audio

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Apr 14, 2014

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Version/s: 5.0.0a6

-e: when you rename a long exposed parameter to something short the menu snaps to the left instead of the right ends up away from th... Read more

0
votes
Won't Fix

renaming asset into very long name moves it out of the assets folder int...

Themes

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Apr 14, 2014

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Version/s: 4.3.4f1

-e: when you rename an asset into something with a very long name that asset will be moved into the project's root folder and no lon... Read more

0
votes
Postponed

Shader Edit... button not selectable with a keyboard

Inspector Functionality

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Apr 13, 2014

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Version/s: 5.0.0a6

The header of a Shader in the Inspector has a Shader selection dropdown button and an Edit... button right next to that. Select anyt... Read more

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