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Initial .prefab file is smaller before project is saved
To reproduce:1. Create a new project2. Add a cube to scene3. Drag the cube to the project window, making it a prefab4. Open up the a... Read more
Rigidbody.SweepTest does not respect Physics.IgnoreCollision
To reproduce:1. Open attached project2. Open sceneUnity53. Select both the cube and sphere in the scene and set their layer to UI4. ... Read more
Crash when trying to create a prefab with configurable joints
To reproduce:1. Open attached project2. Open scene "ropeWithSpheres"3. Try to create a prefab out of the "lanternOnLianas" gameobjec... Read more
Universal UI: Universal shader inspector doesn't offer to fix texture th...
Any other shader in Unity gives users an option to fix a texture not marked as normal map if it was assigned to a normal map field (... Read more
Universal UI: shader inspector doesn't repaint after Reset
Pick any object with a material using a Universal shader. In the Inspector select Reset for the shader. Notice that the object in th... Read more
Mixer UI: exposed parameters share same UI identifier as effect buttons ...
-e: the exposed effects parameters are labeled with a grey dot in the inspector. in the mixer that same grey dot means something dif... Read more
Mixer UI: long exposed parameter names draws over other UI elements
-e: see title -repro:--create new audio mixer--add effect--expose a parameter to script--click the exposed parameter list and rename... Read more
Mixer UI: exposed parameter menu ends up in wrong place after renaming
-e: when you rename a long exposed parameter to something short the menu snaps to the left instead of the right ends up away from th... Read more
renaming asset into very long name moves it out of the assets folder int...
-e: when you rename an asset into something with a very long name that asset will be moved into the project's root folder and no lon... Read more
Shader Edit... button not selectable with a keyboard
The header of a Shader in the Inspector has a Shader selection dropdown button and an Edit... button right next to that. Select anyt... Read more
All about bugs
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