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Fixed in 5.0.X
Votes
0
Found in
5.0.0a5
Issue ID
602188
Regression
Yes
Rigidbody.SweepTest does not respect Physics.IgnoreCollision
To reproduce:
1. Open attached project
2. Open sceneUnity5
3. Select both the cube and sphere in the scene and set their layer to UI
4. In the physics settings, layer collision matrix, untoggle UI so that it does not collide with itself
5. Enter play mode - notice that logs still print "Found rigidbody" even though the objects shouldn't collide
Regression since 4.5.0b7
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