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0
votes
Fixed

Mixer UI: exposed parameter menu ends up in wrong place after renaming

Audio

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Apr 14, 2014

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Version/s: 5.0.0a6

-e: when you rename a long exposed parameter to something short the menu snaps to the left instead of the right ends up away from th... Read more

0
votes
Won't Fix

renaming asset into very long name moves it out of the assets folder int...

Themes

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Apr 14, 2014

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Version/s: 4.3.4f1

-e: when you rename an asset into something with a very long name that asset will be moved into the project's root folder and no lon... Read more

0
votes
Postponed

Shader Edit... button not selectable with a keyboard

Inspector Functionality

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Apr 13, 2014

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Version/s: 5.0.0a6

The header of a Shader in the Inspector has a Shader selection dropdown button and an Edit... button right next to that. Select anyt... Read more

0
votes
Fixed

Preview window for material with long name has ugly graphics overlap

Inspector Functionality

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Apr 13, 2014

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Version/s: 5.0.0a6

The material preview window header shows the name of the Material, followed by two horizontal lines followed by some buttons for sel... Read more

0
votes
Not Reproducible

Universal UI: Select and Edit Shader options always disabled in contextu...

Shaders

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Apr 13, 2014

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Version/s: 5.0.0a6

Right clicking on the header of a Shader in the Inspector opens a menu with 3 options: Reset, Select Shader and Edit Shader, but the... Read more

0
votes
Fixed

Text labels for bounds overlap when rendered in bold

Inspector Functionality

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Apr 13, 2014

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Version/s: 5.0.0a6

- Create a script with a public Bounds variable- Add it to any GameObject- Make that GameObject a prefab- In a prefab instance of th... Read more

0
votes
Fixed

Right click carries through model importer preview

Inspector Functionality

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Apr 13, 2014

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Version/s: 5.0.0a6

- Import the Character Controller package from the Standard Assets- Select the Contructor dude in the Project Browser- In the Inspec... Read more

0
votes
Fixed

Mixer UI: there is no obvious way to remove an exposed parameter

Audio

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Apr 14, 2014

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Version/s: 5.0.0a6

-e: once a parameter is exposed we found no way to take reverse that -repro:--create new project--create new audio mixer--add an eff... Read more

0
votes
Fixed

Audio Mixer: exposed parameter still there after effect removal

Audio

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Apr 14, 2014

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Version/s: 5.0.0a6

-e: when you remove an effect from a audio node the exposed parameter from that sticks around -repro:--create new project and audio ... Read more

0
votes
Duplicate

Audio Mixer: removing a node with an exposed parameter throws an errors

Audio

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Apr 14, 2014

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Version/s: 5.0.0a6

-e: see title -repro:--create new project and new audio mixer--open mixer--add a new node/child--add an effect to that node--expose ... Read more

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