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Mixer UI: exposed parameter menu ends up in wrong place after renaming
-e: when you rename a long exposed parameter to something short the menu snaps to the left instead of the right ends up away from th... Read more
renaming asset into very long name moves it out of the assets folder int...
-e: when you rename an asset into something with a very long name that asset will be moved into the project's root folder and no lon... Read more
Shader Edit... button not selectable with a keyboard
The header of a Shader in the Inspector has a Shader selection dropdown button and an Edit... button right next to that. Select anyt... Read more
Preview window for material with long name has ugly graphics overlap
The material preview window header shows the name of the Material, followed by two horizontal lines followed by some buttons for sel... Read more
Universal UI: Select and Edit Shader options always disabled in contextu...
Right clicking on the header of a Shader in the Inspector opens a menu with 3 options: Reset, Select Shader and Edit Shader, but the... Read more
Text labels for bounds overlap when rendered in bold
- Create a script with a public Bounds variable- Add it to any GameObject- Make that GameObject a prefab- In a prefab instance of th... Read more
Right click carries through model importer preview
- Import the Character Controller package from the Standard Assets- Select the Contructor dude in the Project Browser- In the Inspec... Read more
Mixer UI: there is no obvious way to remove an exposed parameter
-e: once a parameter is exposed we found no way to take reverse that -repro:--create new project--create new audio mixer--add an eff... Read more
Audio Mixer: exposed parameter still there after effect removal
-e: when you remove an effect from a audio node the exposed parameter from that sticks around -repro:--create new project and audio ... Read more
Audio Mixer: removing a node with an exposed parameter throws an errors
-e: see title -repro:--create new project and new audio mixer--open mixer--add a new node/child--add an effect to that node--expose ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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