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0
votes
Duplicate

Missing Component Exception when selecting an animation for Mutant model

Animation

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Apr 10, 2014

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Version/s: 5.0.0a6

Steps to reproduce : - import the Mutant model from Mixamo from the Asset Store- select the Mutant hires fbx and notice the error *N... Read more

0
votes
Duplicate

Broken text after importing a project from the Asset Store

IMGUI

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Apr 10, 2014

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Version/s: 5.0.0a6

Steps to reproduce : - import the Mecanim project from the Asset Store- notice that the text is broken (screenshot attached) *Note :... Read more

0
votes
Fixed

Adding a Parameter button can be mistaken with the button to add a new l...

Animation

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Apr 10, 2014

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Version/s: 5.0.0a6

Steps to reproduce : - create a new project- create a New Animation Controller- try to add a Parameter and notice the + button for a... Read more

0
votes
Fixed

FrameDebugger - Clipboard Icon has user feedback issues

Graphics - General

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Apr 10, 2014

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Version/s: 5.0.0a6

FrameDebugger - Clipboard Icon has user feedback issues. When user clicks on the button there is no visible feedback, so at first I ... Read more

0
votes
Won't Fix

Text is cutoff in a weird way when minimizing the FrameDebug window

Graphics - General

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Apr 10, 2014

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Version/s: 5.0.0a6

Text is cutoff in a weird way when minimizing the window - please see attached screen shot for details. Game View does not update wh... Read more

0
votes
Fixed
0
votes
Fixed

physics material assigned to terrain is not saved

Terrain

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Apr 10, 2014

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Version/s: 4.3.4f1

-e: We're assigning a physics material to a Terrain in Unity 4.3.3. If we save the scene and close Unity then re-open Unity the phys... Read more

0
votes
Fixed

Transition names are not informative enough

Animation

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Apr 10, 2014

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Version/s: 5.0.0a6

Transition names are not informative enough 2) How can we reproduce it using the example you attached1. Make the following simple co... Read more

0
votes
Fixed

It is possible to copy the Base Layer and paste it into itself

Animation

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Apr 10, 2014

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Version/s: 5.0.0a6

It is possible to copy the Base Layer and paste it into itself 1. Create an animator controller and add a state machine to it2. Insi... Read more

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