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[Android] [OpenGL] Shader goes dark when forcing OpenGLES 2 on Adreno 3xx
To reproduce: 1) Open attached project and scene in it 2) Make sure it forces OpenGLES 2.0 in Player Settings 3) Build and run on An... Read more
Garbled UI and "rc.right == m_GfxWindow->GetWidth()" asserts with ProBui...
Install Probuilder Advanced from Asset Store (or use attached project) Open Tools/Probuilder Select any of the Tools (Shape, UI Edit... Read more
Rigidbodies wake up with a jolt when they start sleeping
To reproduce: 1. Open attached project 2. Play the "Warning" scene Note that when the person's model falls down on the ground, and t... Read more
[Profiler] Object names are not shown when profiling a build
Reproduction steps: 1) Use any project 2) Create a Development Build with Autoconnect Profiler selected (reproduced with OSX Standal... Read more
[InputField] Cannot reenter leading decimal point in "InputField"
Steps to reproduce: 1. Open project attached and Open scene "Test". In "Hierarchy" window notice "InputField" component. 2. Click th... Read more
[iOS][IL2CPP] Double casting does not export correctly with IL2CPP
To reproduce: 1. Open attached project ("DoubleCast.zip") 2. Open "MainScene" scene 3. Play it in the editor 4. Notice that in the C... Read more
[Android] [AssetBundle] Loading many AssetBundles causes a crash
To reproduce: 1) Open attached project and Main scene in it 2) Build and run on Android 3) Notice a crash after 5-30 seconds (happen... Read more
DontDestroyOnLoad throws InvalidOperationException when called from the ...
How to reproduce: 1. Open attached project 2. Open scene test.unity - Note that an error appears in the console: InvalidOperation... Read more
[GLCore][ComputeShader] Dispatching specificing shader results in crash
Info: I couldn't find realy compute shader crashing problem. But its related with loop and gpu memory accessing in it. Check gif. M... Read more
[Layers] When layer's name is too long, it becomes invisible in drop dow...
Steps to reproduce: 1. Open attached project and open scene "layergg". 2. Select game object named "GameObject". 3. In "Inspector" w... Read more
All about bugs
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